Game Device Notification System for Pattern Recognition

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Solution Overview

Problem

Users of game devices, such as soccer games, often fail to recognize when the game situation becomes identical or similar to a past experience, hindering their ability to apply learned practices effectively.

Innovation Solution

A game device with a notification system that compares the current game state to a stored past situation, alerting the user through visual and audio cues when the game state matches a previously experienced scenario, allowing for informed decision-making and practice optimization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the game device displays the game space without any additional information, then the display is simple and easy to understand, but the user cannot recognize when the current situation is identical or similar to a past situation

Engineering Contradiction:
Improveuser awareness of similar situationsVSAvoidnotification system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The notification control section provides feedback to the user by displaying notification images on the game screen when the current game situation is judged to be identical or similar to stored past situations. This feedback mechanism enables users to recognize familiar patterns without adding complex interface elements, as the notification integrates directly into the existing display.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The notification image serves as an intermediary element that bridges the gap between the game situation data and the user's awareness. Instead of directly displaying complex situation comparisons, the system uses simple visual notifications as a mediator to convey the information that the current situation resembles a past situation, maintaining display simplicity while providing necessary information.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If the user relies on their own recognition of similar situations, then no additional system components are needed, but the user may miss important patterns and fail to apply past experiences

Engineering Contradiction:
Improveuser ability to recognize patternsVSAvoiduser awareness in real-time
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system provides real-time feedback by automatically comparing current game situations with stored past situations and notifying the user when similarity is detected. This feedback mechanism enhances the user's ability to recognize patterns without requiring additional manual analysis, making the recognition process more reliable and timely.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The notification system performs the pattern recognition and comparison functions automatically without requiring active user participation. The system serves itself by autonomously monitoring game situations, comparing them with stored data, and initiating notifications when necessary, thereby reducing the cognitive load on the user while improving recognition reliability.

Inventive Principle:
Principle #25Self-service

3Loss of information

If the system stores and compares every possible game situation, then the user can be notified of all similar situations, but the data processing requirements and storage needs increase significantly

Engineering Contradiction:
Improvecompleteness of situation recognitionVSAvoidstored situation data volume
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The notification control section extracts and stores only the essential situation parameters needed for comparison rather than storing complete game state data. By taking out only the critical features (such as positions of key objects, game phase, score differential), the system reduces storage requirements while maintaining the ability to recognize similar situations with high accuracy.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs partial comparison by focusing on the most relevant game parameters rather than analyzing every possible aspect of the game state. This partial action approach allows the system to identify similar situations effectively without the computational overhead of comparing all possible data points, balancing completeness with resource efficiency.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8827786B2Game device, method of controlling a game device, and information storage medium
Publication Date: 2014.09.09 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8827786B2 patent drawing
  • US8827786B2 patent drawing
  • US8827786B2 patent drawing

AI summary

A display control section displays, on a game screen, a whole or a part of a game space in which a plurality of objects are located. An update section updates a location state of the plurality of objects. A notification subject situation saving section stores, as a notification subject situation, a location state of the plurality of objects at a given time point in a notification subject situation storage. A notification control section executes notification output based on a result of comparison between the location state of the plurality of objects and the notification subject situation.