User-Created Game Object Analysis for Secure Asset Validation

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Solution Overview

Problem

Existing game object distribution platforms struggle to effectively validate and manage user-generated content, which can be harmful or poorly performing, due to the increased complexity and variability of user contributions, leading to potential security risks and performance issues.

Innovation Solution

A system is implemented that analyzes user-created game objects through a series of checks and modifications, ensuring compliance with a software development kit and platform terms, and sends performance data to the client application for decision-making on downloads.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If user-generated content is allowed without strict validation, then content variety and user creativity are improved, but security risks and performance issues increase

Engineering Contradiction:
Improvecontent varietyVSAvoidsecurity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system performs preliminary validation and analysis of user-generated game objects before they are made available for download. This includes checking for malicious code, analyzing performance characteristics, and verifying compliance with platform guidelines. By conducting these checks in advance, the system enables diverse user content while preventing security risks and performance issues from reaching end users.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If all user-created game objects are thoroughly validated, then security and quality are improved, but processing time and system complexity increase

Engineering Contradiction:
Improvequality assuranceVSAvoidvalidation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system implements a tiered validation approach where different levels of scrutiny are applied to different game objects based on their risk profile. High-risk content receives more intensive analysis while low-risk content undergoes streamlined validation. This partial action approach maintains quality assurance without requiring exhaustive validation of every single game object, thereby reducing overall processing time.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system replaces manual validation processes with automated analysis tools and algorithms. These computational systems can rapidly scan game objects for malicious code, analyze performance metrics, and check compliance with guidelines much faster than human reviewers. This substitution of mechanical automation for manual processes dramatically reduces validation time while maintaining or improving quality assurance standards.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If game objects are optimized for multiple devices, then compatibility is improved, but asset complexity and processing requirements increase

Engineering Contradiction:
Improvedevice compatibilityVSAvoidasset optimization complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system analyzes game objects and creates device-specific optimizations by identifying which assets and features are most important for different device categories. Rather than uniformly optimizing all assets for all devices, the system applies localized optimizations tailored to specific device profiles (e.g., mobile vs. desktop, different screen resolutions, varying processing capabilities). This approach improves compatibility across devices without requiring the full complexity of universal optimization.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system automatically adjusts asset parameters such as resolution, polygon count, and texture quality based on the target device's capabilities. By dynamically changing these parameters according to device specifications, the system achieves broad compatibility without manually creating separate asset versions for every possible device configuration. This parameter-based adaptation reduces the overall complexity of multi-device optimization while maintaining appropriate quality levels for each device type.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12569768B2Analysis of a user-created game object to characterize features and performance statistics
Publication Date: 2026.03.10 VRCHAT INC
  • US12569768B2 patent drawing
  • US12569768B2 patent drawing
  • US12569768B2 patent drawing

AI summary

The present technology pertains to analyzing a user-created game object at a platform server to characterize features of the user-created game object. The present technology can further generate statistics indicative of the estimated performance of user-created game objects and modify the user-created game objects in accordance to improve their performance or to bring them into compliance with a software development kit. Further, client applications can include configurations to determine whether to download a user-created game object based on the statistics indicative of the estimated performance of user-created game objects.