Game Object Combination via Attribute Series Matching

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Solution Overview

Problem

Existing terminal device applications for puzzle games lack user convenience in efficiently arranging and combining objects based on attributes, leading to complex user interactions and inefficient game mechanics.

Innovation Solution

A terminal device with a display, memory, and input interface that allows users to select and move objects on a board, processing the arrangement of objects with specific attributes to display combined objects when they are in series, enhancing user interaction and game mechanics by simplifying the combination process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users manually arrange objects one by one on the board, then precise control over object positions is achieved, but user operation complexity increases and convenience decreases

Engineering Contradiction:
Improveuser convenienceVSAvoidoperation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system pre-arranges multiple objects with matching attributes in series on the board before user interaction. When objects are preliminarily positioned according to their attribute relationships, users only need to trigger the combination action rather than manually arranging each object, significantly improving ease of operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system automatically detects when objects are arranged in series with matching attributes and automatically combines them without requiring user intervention for the detection process. The objects self-organize based on their attribute information, reducing the complexity of user operations while maintaining precise control.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If multiple objects with same attributes are arranged in series, then combination capability is enhanced, but memory and processing load increase

Engineering Contradiction:
Improvecombination capabilityVSAvoidmemory load
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

When multiple objects with the same attributes are arranged in series, the system merges them into a single combined object representation. Instead of storing and processing each individual object separately, the combined object consolidates their attributes, reducing memory load while preserving the combination capability for game mechanics.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system temporarily stores attribute information of objects arranged in series and discards the individual object data after combination is confirmed. The attribute information is recovered and reused for creating the combined object, reducing overall memory requirements while maintaining versatility in object combinations.

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS10786730B2Terminal device for game application using various objects with object attribute information
Publication Date: 2020.09.29 GUNGHO ONLINE ENTERTAINMENT
  • US10786730B2 patent drawing
  • US10786730B2 patent drawing
  • US10786730B2 patent drawing

AI summary

A terminal device includes a display for displaying first and second objects, a memory for storing computer-readable instructions and object attribute information of the first and second objects, and a processor for executing configured to execute the computer-readable instructions. The processor selects one of the first objects, moves the selected first object to another position, and display the second object on the display at an arrangement position of an adjacent series of ones of the first objects when the object attribute information of the adjacent series of ones of the first objects have a predetermined relationship.