Game Object Authentication via Proximity Wireless Communication

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Solution Overview

Problem

Existing game systems face a gap between the physical appearance and content of game objects, such as cards or figures, where the design and data recorded on them diverge over time, leading to a disconnect between the object's appearance and its in-game status, and there is a need for a method to upgrade these objects to maintain engagement and prevent unauthorized use.

Innovation Solution

An information processing system that uses proximity wireless communication to authenticate and upgrade game objects, such as cards, by acquiring authentication data from both old and new objects, determining their authenticity, and changing their activation states, ensuring only legitimate upgrades and preventing unauthorized use.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game objects are upgraded to maintain synchronization between physical appearance and in-game data, then player engagement is enhanced, but the risk of unauthorized use and fraud increases

Engineering Contradiction:
Improvegame object upgrade capabilityVSAvoidunauthorized use and fraud
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary authentication of the old game object before allowing upgrade to the new object. The authentication unit verifies the legitimacy of the old object's data, and only after successful authentication does the system proceed to activate the new object. This preliminary verification prevents unauthorized upgrades and fraud while maintaining the desired adaptability of game object upgrades.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If authentication mechanisms are implemented to prevent fraud, then security is improved, but the complexity of the system increases

Engineering Contradiction:
Improvesecurity against fraudVSAvoidauthentication system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary authentication unit that acts as a mediator between the old game object and the new game object. This authentication unit verifies the legitimacy of the old object's data without requiring complex integration between all system components. By placing this intermediary authentication layer, the system achieves high security while managing complexity through a dedicated, focused authentication mechanism.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If data is transferred from old object to new object, then upgrade seamlessness is improved, but the risk of data corruption or loss increases

Engineering Contradiction:
Improveupgrade seamlessnessVSAvoiddata integrity
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system implements feedback through the authentication unit, which verifies the data of the old game object before transfer to the new object. The authentication result provides feedback on whether the old object's data is valid and complete. Only when authentication succeeds does the system proceed with data transfer, ensuring data integrity while maintaining seamless upgrade operation. This feedback mechanism prevents data corruption and loss during the upgrade process.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution allows for seamless upgrades of game objects, maintaining synchronization between their physical appearance and in-game data, enhancing player engagement and security by ensuring only authentic objects can be activated for use, thus preventing fraud.

Implementation Method 1

a communication unit configured to acquire first authentication data from a first game object and second authentication data from a second game object

Methodology Applied
Scientific EffectProximity wireless communication: Electromagnetic Induction

Data Source

PatentUS11192029B2Information processing device, information processing method, and computer program
Publication Date: 2021.12.07 SONY GROUP CORP
  • US11192029B2 patent drawing
  • US11192029B2 patent drawing
  • US11192029B2 patent drawing

AI summary

There is provided an image processing apparatus including circuitry configured to acquire first authentication data from a first object and second authentication data from a second object, determine authenticity of the first object based on the first authentication data, determine authenticity of the second object based on the second authentication data, and change activation states of both the first object and the second object based on the determined authenticities of both the first object and the second object. When the determined authenticities of both the first object and the second object are determined to be authentic, the circuitry is further configured to change the activation states of both the first object and the second object.