Game Object Combat Lineup Deployment via Column Separation
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Solution Overview
Problem
Existing game control methods struggle to efficiently deploy game objects in a strategic and space-efficient manner, leading to suboptimal battle experiences and wasted time for players.
Innovation Solution
A combat control method for game objects that configures a lineup by separating arrangement columns in the deployment area, allowing for efficient placement of different types of game units without overlapping, and enabling automatic and quick deployment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If troops are deployed in the center position with priority to be close to center, then the troops are positioned centrally, but the deployment space is not utilized efficiently and vacancies remain
Solution Approach 1:
The system pre-calculates and pre-arranges the optimal deployment positions for all troops and heroes before the actual deployment action. By computing the best arrangement in advance based on troop attributes and battlefield conditions, the system eliminates the need for manual trial-and-error positioning, thus reducing configuration time while ensuring optimal space utilization.
Solution Approach 2:
The deployment system automatically arranges troops and heroes without requiring manual intervention. The system itself performs the deployment task by calculating optimal positions and executing the arrangement, freeing the player from time-consuming manual configuration while achieving efficient space utilization.
2Ease of operation
If troops are deployed manually in default order, then deployment is simple to operate, but the deployment space is not fully utilized and vacancies occur
Solution Approach 1:
The system automatically calculates and executes the optimal deployment arrangement without requiring manual intervention. By enabling the system to self-perform the deployment task based on pre-set rules and real-time data, the system achieves both simple operation (one-click deployment) and optimal space utilization (full deployment area usage).
3Quantity of substance
If the number of troops and heroes is large, then more units can be deployed, but the configuration time increases and player experience deteriorates
Solution Approach 1:
The system pre-calculates deployment positions for all troops and heroes before execution. By performing the computational work in advance and preparing the deployment plan, the system can handle large numbers of units efficiently without increasing actual configuration time, thus maintaining good player experience even with large-scale deployments.
Solution Approach 2:
The system replaces manual deployment operations with automated computational algorithms. By using computer-based calculation and automatic arrangement, the system can process large numbers of troops and heroes instantly, eliminating the time penalty that would otherwise result from manual configuration of numerous units.
4Stability of the object's composition
If existing soldiers are not moved, then their positions remain fixed, but new soldiers cannot be deployed in optimal positions
Solution Approach 1:
The system determines the final deployment positions for all troops and heroes before executing the deployment. By pre-calculating the optimal arrangement that considers both existing and new units, the system ensures that existing soldiers are repositioned to their optimal locations while new soldiers are placed accordingly, achieving both position stability and deployment flexibility.
Data Source
AI summary
A combat control method for a game object, a computer readable storage medium, and an intelligent terminal are provided. The combat control method includes: configuring a game object, where the game object includes first game units and second game units; configuring an arrangement area for the game object, where the arrangement area has n accommodation units for accommodating each game object in a horizontal direction, and m accommodation units for accommodating each game object in a vertical direction; obtaining a first arrangement column by separating along the vertical direction in the arrangement area, and placing the first game units in the first arrangement column; and obtaining second arrangement columns by separating along the vertical direction in the arrangement area that do not overlap the first arrangement column, and placing the second game units in second arrangement columns to form a combat lineup.

