Game Object Combat Lineup Deployment via Column Separation

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Solution Overview

Problem

Existing game control methods struggle to efficiently deploy game objects in a strategic and space-efficient manner, leading to suboptimal battle experiences and wasted time for players.

Innovation Solution

A combat control method for game objects that configures a lineup by separating arrangement columns in the deployment area, allowing for efficient placement of different types of game units without overlapping, and enabling automatic and quick deployment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If troops are deployed in the center position with priority to be close to center, then the troops are positioned centrally, but the deployment space is not utilized efficiently and vacancies remain

Engineering Contradiction:
Improvedeployment convenienceVSAvoidtime to configure lineup
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-calculates and pre-arranges the optimal deployment positions for all troops and heroes before the actual deployment action. By computing the best arrangement in advance based on troop attributes and battlefield conditions, the system eliminates the need for manual trial-and-error positioning, thus reducing configuration time while ensuring optimal space utilization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The deployment system automatically arranges troops and heroes without requiring manual intervention. The system itself performs the deployment task by calculating optimal positions and executing the arrangement, freeing the player from time-consuming manual configuration while achieving efficient space utilization.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If troops are deployed manually in default order, then deployment is simple to operate, but the deployment space is not fully utilized and vacancies occur

Engineering Contradiction:
Improvedeployment simplicityVSAvoiddeployment space utilization
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The system automatically calculates and executes the optimal deployment arrangement without requiring manual intervention. By enabling the system to self-perform the deployment task based on pre-set rules and real-time data, the system achieves both simple operation (one-click deployment) and optimal space utilization (full deployment area usage).

Inventive Principle:
Principle #25Self-service

3Quantity of substance

If the number of troops and heroes is large, then more units can be deployed, but the configuration time increases and player experience deteriorates

Engineering Contradiction:
Improvenumber of troops and heroesVSAvoidconfiguration time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The system pre-calculates deployment positions for all troops and heroes before execution. By performing the computational work in advance and preparing the deployment plan, the system can handle large numbers of units efficiently without increasing actual configuration time, thus maintaining good player experience even with large-scale deployments.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system replaces manual deployment operations with automated computational algorithms. By using computer-based calculation and automatic arrangement, the system can process large numbers of troops and heroes instantly, eliminating the time penalty that would otherwise result from manual configuration of numerous units.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Stability of the object's composition

If existing soldiers are not moved, then their positions remain fixed, but new soldiers cannot be deployed in optimal positions

Engineering Contradiction:
Improveposition stabilityVSAvoiddeployment flexibility
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The system determines the final deployment positions for all troops and heroes before executing the deployment. By pre-calculating the optimal arrangement that considers both existing and new units, the system ensures that existing soldiers are repositioned to their optimal locations while new soldiers are placed accordingly, achieving both position stability and deployment flexibility.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12201906B2Combat control method for game object, computer readable storage medium, and intelligent terminal
Publication Date: 2025.01.21 SHANGHAI LILITH NETWORK TECH CO LTD
  • US12201906B2 patent drawing
  • US12201906B2 patent drawing

AI summary

A combat control method for a game object, a computer readable storage medium, and an intelligent terminal are provided. The combat control method includes: configuring a game object, where the game object includes first game units and second game units; configuring an arrangement area for the game object, where the arrangement area has n accommodation units for accommodating each game object in a horizontal direction, and m accommodation units for accommodating each game object in a vertical direction; obtaining a first arrangement column by separating along the vertical direction in the arrangement area, and placing the first game units in the first arrangement column; and obtaining second arrangement columns by separating along the vertical direction in the arrangement area that do not overlap the first arrangement column, and placing the second game units in second arrangement columns to form a combat lineup.