Mobile Game Object Grouping Control via Segmented Touch Interface

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Solution Overview

Problem

Traditional PC-side game control modes cannot be effectively transplanted to mobile terminal games due to hardware and interaction mode limitations, leading to inefficient adjustment of game object grouping in mobile terminal games.

Innovation Solution

A method and apparatus for controlling game objects in mobile touch terminals, utilizing a graphical user interface with a grouping control system that includes sub-controls for object groups, allowing users to combine game objects through touch operations, such as sliding and tapping, to improve grouping efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game objects are controlled in a grouping manner, then the operation mode of the games is expanded, but the adjustment of grouping requires sequential editing of each game object, resulting in low operating efficiency

Engineering Contradiction:
Improveoperation modeVSAvoidoperating efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The control interface is segmented into multiple control regions, each corresponding to a specific game object or group of objects. This allows independent control of different objects while maintaining the ability to perform batch operations on grouped objects, resolving the contradiction between expanded operation modes and efficient grouping adjustment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple control functions are merged into a unified control interface that supports both individual object control and group-based control. The system combines selective control with batch operations, enabling efficient grouping adjustment while maintaining diverse operation modes through a single integrated interface.

Inventive Principle:
Principle #5Merging (Combining)

2Device complexity

If traditional PC-side game control modes are used in mobile terminal games, then the control mechanism is simple, but the control modes cannot be effectively transplanted due to hardware and interaction mode limitations

Engineering Contradiction:
Improvecontrol mechanismVSAvoidcontrol mode compatibility
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The control interface dynamically adapts to different interaction modes suitable for mobile terminals. The system provides touch-based control mechanisms that can be adjusted based on the specific mobile device and game requirements, enabling effective control modes for mobile platforms while maintaining simplicity through a unified dynamic interface design.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The control interface is designed with multi-functionality to work across different mobile terminal hardware configurations and interaction modes. A single universal control mechanism can effectively manage various game object types and grouping scenarios, making the control system adaptable to different mobile devices without requiring complex device-specific implementations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20220203224A1Method for Controlling Game Object
Publication Date: 2022.06.30 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20220203224A1 patent drawing
  • US20220203224A1 patent drawing
  • US20220203224A1 patent drawing

AI summary

A method for controlling game object is provided. The method includes: in response to grouping trigger operation, providing a grouping control, wherein the grouping control includes at least one grouping sub-control, each of the at least one grouping sub-control corresponds to an object group, and the object group includes at least one game object; in response to first grouping selection operation, determining a first grouping sub-control in the at least one grouping sub-control; and in response to second grouping selection operation, determining a second object group, and combining at least one game object in a first object group corresponding to the first grouping sub-control into the second object group.