Game Object Movement via Map Screen Trace Input
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Solution Overview
Problem
Existing technologies limit the range within which an object can be moved on a screen using an input trace, making it inconvenient to move objects over long distances as the trace input range is restricted to the display area, preventing movement outside the screen's bounds.
Innovation Solution
A storage medium and information processing apparatus that display a first and second screen area, where the second screen area is wider, allowing input traces to be detected and transformed for object movement across a virtual space, enabling object movement beyond the initial display range by coordinating input coordinates and map data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the trace input range is limited to the display area, then the object can be moved within the screen bounds, but the movable range with one trace input is narrow and it is impossible to instruct the object to move outside the display range
Solution Approach 1:
The patent introduces a map screen that displays a wider virtual space area beyond the current display range, allowing users to input traces in this extended area. The system then transforms coordinates from the map screen to the game screen, enabling object movement in a wider range than the original display area without requiring repeated trace inputs.
2Length of moving object
If the trace input is repeatedly performed to move the object far, then the object can reach distant positions, but it results in inconvenience and increased operation time
Solution Approach 1:
The map screen is prepared in advance to display the entire or extended virtual space area, allowing users to directly input traces to distant positions without needing to perform multiple sequential trace inputs. This preliminary setup of the coordinate transformation system eliminates the need for repeated operations.
Data Source
AI summary
An information processing apparatus includes a touch panel, for example, set on a display screen. For example, the display screen displays a three-dimensional game screen showing a relatively narrower range of a virtual three-dimensional game world and a two-dimensional map screen showing a relatively wider range of the virtual three-dimensional game world simultaneously or through change. When an object existing in the virtual three-dimensional game world is moved, an input trace is obtained from an input to the map screen by utilizing the touch panel. The object is moved along the obtained input trace, and a scene in which the object is moving is displayed on the three-dimensional game screen.


