Game Object Marketplace for Modular Game Creation

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Solution Overview

Problem

Current video game development requires highly coordinated teams of skilled individuals, limiting the ability of unskilled users to create games, as existing tools like GameMaker and GameBrix do not allow for the mixing of game objects from different genres, sharing of complete game objects, or a marketplace for exchanging game components.

Innovation Solution

A system and method that enables users to contribute and trade game components and objects via a central or distributed repository, allowing easy search, rating, and retrieval, and providing tools for combining and modifying game objects and rules, enabling novice users to create new games without extensive programming knowledge.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a highly coordinated team of skilled individuals is used to create video games, then the quality and functionality of the game are improved, but the complexity and cost of development increase significantly

Engineering Contradiction:
Improvegame qualityVSAvoiddevelopment team complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments a video game into multiple independent game objects, each with defined interfaces and behaviors. These game objects can be independently created, modified, and combined, eliminating the need for large coordinated teams while maintaining game quality through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a universal game object framework where standardized components can serve multiple functions across different game genres. Game objects with common interfaces can be reused and combined in various contexts, reducing development complexity while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If existing game creation tools are used, then game development becomes more accessible, but the ability to mix game objects from different genres and share complete game objects is limited

Engineering Contradiction:
Improvegame creation accessibilityVSAvoidgame object compatibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent defines universal interfaces and standardized data structures that enable game objects from different genres to be mixed and combined. The system provides both ease of use through visual tools and versatility through genre-agnostic object compatibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses configurable parameters and properties within game objects that can be adjusted to adapt them for different game genres and contexts. This allows the same base game object to function across multiple genres through parameter modification rather than requiring separate specialized tools.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If a centralized repository with marketplace is implemented, then the ease of sharing and trading game components is improved, but the system complexity and infrastructure requirements increase

Engineering Contradiction:
Improvecomponent sharing easeVSAvoidrepository system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a centralized repository where game objects are stored as standardized data structures that can be copied and distributed. The marketplace enables easy sharing and trading of these standardized objects, while the copying mechanism ensures consistency and integrity across the distributed system.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent enforces homogeneous data structures and standardized interfaces for all game objects in the repository. This homogeneity simplifies the marketplace infrastructure by providing uniform validation, storage, and retrieval mechanisms, reducing system complexity despite the centralized architecture.

Inventive Principle:
Principle #33Homogeneity

4Ease of operation

If visual editing tools are provided, then the ease of use for unskilled users is improved, but the precision and control over game object behavior may be reduced

Engineering Contradiction:
Improvevisual editing accessibilityVSAvoidgame object behavior precision
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The patent segments game object configuration into visual properties (editable through drag-and-drop interfaces) and behavioral parameters (defined through standardized interfaces). This segmentation allows unskilled users to control visual aspects while maintaining precision in behavioral definitions through the structured object framework.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240009572A1Open game engine and marketplace with associated game editing and creation tools
Publication Date: 2024.01.11 ELECTRONIC ARTS INC
  • US20240009572A1 patent drawing
  • US20240009572A1 patent drawing
  • US20240009572A1 patent drawing

AI summary

The present invention provides a video game development platform. More specifically, aspects of the invention relate to components of applications such as video games including the source code, graphics, sounds, and animations as well as a market place where any of the above are traded for currency, tokens, credits, or given to other people. These components can then be combined, using game editing and creation tools, to make video games. Users can create and edit games, either of their own or based on other users' preexisting games, and can share their games with others. Game components may be bought, sold, traded, or otherwise distributed through an online marketplace.