Game Object Reordering and Creation for Mobile Engagement
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Solution Overview
Problem
Designing computer games that are engaging, accessible, and challenging on limited display resources, such as smartphones or tablets, while maintaining user engagement and providing rewarding gameplay experiences.
Innovation Solution
A computer-implemented method for controlling a user interface that displays a game board with game objects, allowing users to select and reorder them based on characteristics, creating new objects that match the reordered ones according to predefined rules, and replacing them on the board, with visual indicators of progress and bonus multipliers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the game provides complex game mechanics to increase challenge and engagement, then user engagement and skill development are improved, but the ease of operation and accessibility at introductory levels deteriorates
Solution Approach 1:
The game dynamically adjusts its complexity based on player progress. At introductory levels, the game presents simplified mechanics with fewer game objects and basic matching rules. As players advance, the game progressively introduces more complex patterns, larger boards, and varied object types, maintaining ease of operation while increasing engagement through adaptive difficulty scaling.
Solution Approach 2:
The game is divided into progressive levels that segment the learning curve. Each level introduces a specific subset of mechanics and patterns, allowing players to master one aspect before moving to the next. This segmentation makes the overall complex game accessible by breaking it down into manageable, progressively challenging sections.
2Adaptability or versatility
If the game provides rewarding feedback to enhance user engagement, then player accomplishment is improved, but the device complexity and resource requirements deteriorate
Solution Approach 1:
The game uses color changes and visual transformations as primary feedback mechanisms. When players complete patterns or eliminate objects, the game provides immediate visual feedback through color shifts, animations, and particle effects. This approach delivers engaging feedback without requiring complex audio systems, haptic motors, or additional hardware, keeping device complexity manageable while maintaining high user engagement.
3Adaptability or versatility
If the game uses limited display resources on smartphones and tablets, then accessibility on portable devices is improved, but the quantity of game objects and complexity of gameplay deteriorates
Solution Approach 1:
The game compensates for limited display area by utilizing the vertical dimension and screen real estate efficiently. Instead of increasing the horizontal number of objects, the game progresses by adding more rows, utilizing pattern recognition across multiple dimensions, and implementing cascading effects that utilize space dynamically. This allows engaging gameplay with fewer objects on small screens while maintaining progression through vertical expansion and spatial optimization.
Data Source
AI summary
In an embodiment there is provided a device having a user interface configured to display a game board having a plurality of game objects, each game object having one or more characteristics, said user interface being configured to receive user input, and at least one processor in connection or communication with at least one memory configured to detect a selection of at least one game object with respect to said displayed game board in response to player input, re-order said selected game objects on said displayed game board with respect to said input, create a further game object sharing at least one of the one or more characteristics of said re-ordered game objects in accordance with at least one rule stored in said at least one memory, and replace said re-ordered game objects with said further game object for display.


