Game Object Selection Control via Segmented Display Areas
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Solution Overview
Problem
Traditional PC-side game control modes for object selection are not effectively translatable to mobile terminal games due to hardware and interaction mode limitations, leading to differences in control mechanisms.
Innovation Solution
A method and device for selecting game objects on a graphical user interface with a first display area for the game scene and a second display area for object selection control, where game objects are selected and indicators are displayed based on type, allowing for efficient and accurate selection through touch operations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional PC-side game control modes are used for object selection, then the control mechanism is simple and intuitive, but it cannot be effectively transplanted to mobile terminal games due to hardware and interaction mode limitations
Solution Approach 1:
The patent segments the object selection control into two distinct display areas: a first display area for the game scene and a second display area for object selection control. This segmentation allows mobile terminal games to implement a simplified touch-based selection mechanism that is adapted to mobile hardware limitations while maintaining ease of operation through intuitive touch interactions.
2Productivity
If multiple game objects are selected without type differentiation, then the selection process is fast, but false selections occur and selection accuracy decreases
Solution Approach 1:
The patent applies local quality by differentiating the display of selected objects based on their types. When multiple objects of the same type are selected, they are displayed together with unified indicators, while objects of different types are displayed separately. This local differentiation maintains selection speed while preventing false selections by clearly distinguishing between different object types in the selection control display.
3Measurement precision
If game object indicators are displayed in the object selection control, then the selection precision is improved, but the display complexity increases
Solution Approach 1:
The patent merges similar objects into unified display units. When multiple game objects of the same type are selected, they are merged into a single display unit with a unified indicator in the object selection control. This merging approach improves selection precision by clearly identifying object types while reducing display complexity by consolidating similar objects rather than displaying each individually.
Data Source
AI summary
A method and device for selecting a game object and a storage medium are provided. The method includes: in response to an object selection operation acting on a first display area on a graphical user interface, selecting multiple game objects in a game scene; and displaying an object selection control in a second display area of the graphical user interface. Multiple game objects are selected by an object selection operation. A first game object indicator and/or a second game object indicator is further displayed in an object selection control, and respectively corresponds to different game objects or types of game objects.


