Game Object Selection via Detection Region and Gesture Controls
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Solution Overview
Problem
Existing game technologies face challenges in efficiently selecting game interactive objects with one-handed operation, especially as screen sizes increase and game complexity grows, making it difficult to access all objects without adjusting their positions.
Innovation Solution
The proposed method and apparatus provide a graphical user interface where a detection region is acquired based on a user's operation, overlapping game interactive objects are identified, and selection controls are displayed for each object, allowing users to select objects efficiently with one-handed operation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If game interactive objects are classified and typeset in the one-handed easy-to-operate region, then one-handed operation is ensured, but the selection efficiency and user experience deteriorate when screen size increases and game complexity grows
Solution Approach 1:
The patent segments the object selection process into two distinct phases: (1) a detection phase where a detection region is generated based on a first operation (such as a swipe or tap) to identify candidate objects, and (2) a selection phase where selection controls are presented for the detected objects. This segmentation allows the system to handle complex games with many objects efficiently by breaking down the selection task into manageable steps, maintaining one-handed operation while improving selection productivity.
Solution Approach 2:
The patent introduces a detection region as an intermediary element between the user's first operation and the final object selection. The detection region acts as a mediator that translates the user's gesture into a set of candidate objects, which are then presented with selection controls. This intermediary mechanism enables efficient object selection in complex games by reducing the cognitive load and physical effort required to navigate through multiple objects with one hand.
2Area of stationary object
If screen size increases and game complexity grows, then game functionality and visual quality are improved, but accessibility of all game interactive objects deteriorates
Solution Approach 1:
The patent transitions from traditional two-dimensional object placement on the screen to a gesture-based detection region approach. Instead of requiring users to physically reach different parts of the large screen, the system uses a first operation (gesture) to generate a detection region that can dynamically identify objects across the entire screen space. This dimensional change from direct spatial interaction to gesture-mediated interaction maintains ease of operation on large screens while preserving access to all game interactive objects.
3Ease of operation
If all game interactive objects are made accessible in one-handed mode, then ease of operation is improved, but device complexity and interface clutter increase
Solution Approach 1:
The patent performs preliminary action by generating a detection region based on the user's first operation before presenting the actual selection interface. This preliminary detection phase pre-identifies the candidate objects that will be presented with selection controls, allowing the system to dynamically adjust the interface based on the detected objects. This approach maintains ease of operation by preparing the selection context in advance while avoiding interface clutter by only displaying selection controls for relevant detected objects rather than all possible objects.
Data Source
AI summary
Provided are an object selection method and apparatus. The method comprises: in response to a first operation acting on a graphical user interface, acquiring a detection region corresponding to the first operation; acquiring at least one game interactive object which overlaps the detection region; performing controlling to provide at least one selection control in a display region corresponding to the first operation, wherein each selection control corresponds to one game interactive object; and in response to a selection operation acting on the at least one selection control, executing an interaction operation of the game interactive object corresponding to the selection control.


