Game Object Switching Control During Continuous Throw Input

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Solution Overview

Problem

Existing game systems automatically switch object types during continuous throwing operations, potentially throwing inappropriate objects due to repeated button presses, affecting operability.

Innovation Solution

Implement a system that determines an object type for events based on user input, switches types when a counter reaches a reference range, and temporarily stops event occurrence to notify the user of the change, allowing manual intervention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If automatic switching of object types is implemented during continuous throwing operations, then convenience for users is improved, but inappropriate objects may be thrown affecting operability

Engineering Contradiction:
ImproveconvenienceVSAvoidoperability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system provides feedback to the user when the object type is about to switch by temporarily stopping event occurrence. This feedback mechanism alerts the user to the upcoming type change, allowing them to intervene if the switch would result in inappropriate objects being thrown, thus maintaining both convenience and operability

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs a preliminary action by temporarily stopping event occurrence before the actual object type switching takes place. This preliminary stop serves as a warning signal to the user, enabling them to prevent an unwanted type switch before it occurs, thereby resolving the contradiction between automatic convenience and operational reliability

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250360410A1Computer-readable non-transitory storage medium, information processing apparatus, information processing system, and information processing method
Publication Date: 2025.11.27 NINTENDO CO LTD
  • US20250360410A1 patent drawing
  • US20250360410A1 patent drawing
  • US20250360410A1 patent drawing

AI summary

A process of causing an event using an object associated with a use object type to occur each time a first input operation is performed once is performed. A counter associated with the use object type is changed each time the event occurs. If the counter becomes included in a reference range, the use object type is switched from a first object type to a second object type. Furthermore, when the first input operation is repeatedly performed a plurality of times, if the counter becomes included in the reference range, a process of causing an event using an object associated with the second object type is temporarily stopped and then restarted.