Game Operation Guide Dynamic Distance Adjustment

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Solution Overview

Problem

Conventional game systems predictably decrease the distance between operation indication and reference marks, making game development predictable and reducing player engagement.

Innovation Solution

A game system with an input device, display device, and operation guide device that changes the distance between operation indication and reference marks based on predetermined conditions, such as player operations or evaluation results, allowing for both decrease and increase in distance, and reversing displacement directions to enhance game unpredictability and player focus.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the distance between operation indication mark and operation reference mark is only decreased with lapse of time, then the game operation guidance becomes simple and clear, but the game development becomes predictable and player engagement decreases

Engineering Contradiction:
Improveoperation guidance clarityVSAvoidgame unpredictability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the distance change device dynamically adjust the distance between operation indication mark and operation reference mark based on game progress and player performance. The distance is not fixed or monotonically decreasing, but can increase or decrease flexibly to maintain game unpredictability while preserving operational clarity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of distance between marks from a static or purely decreasing value to a dynamically variable parameter. The distance change device modifies this parameter based on multiple factors including game progress, player accuracy, and predetermined conditions, thereby transforming the predictable linear progression into an adaptive game experience.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the distance between operation indication mark and operation reference mark is changed frequently, then game unpredictability increases, but player confusion and difficulty in understanding operation timing may increase

Engineering Contradiction:
Improvegame unpredictabilityVSAvoidoperation timing detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent implements feedback mechanisms where the distance change device monitors player performance (accuracy, timing) and adjusts the distance accordingly. This feedback loop allows the system to increase unpredictability through distance variations while simultaneously adapting to player skill level, preventing confusion by making adjustments based on actual player performance rather than random changes.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent applies preliminary action by establishing predetermined conditions and rules for distance changes before the game begins. The control device follows pre-defined strategies for when to increase or decrease distance, which provides a structured framework that prevents arbitrary changes and helps players understand the patterns behind distance variations.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8702509B2Game system, control method of controlling computer and a storage medium storing a computer program used thereof
Publication Date: 2014.04.22 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8702509B2 patent drawing
  • US8702509B2 patent drawing
  • US8702509B2 patent drawing

AI summary

Disclosed is a game system comprising a monitor (3) that outputs the game screen display, a touch panel (5), and an external memory device (20) that stores sequence data (28) which records the operation timing for touch operation of a touch panel (5). The game system displays an object (60) that corresponds to the operation timing and an operation reference indicator (55) that corresponds to the current time in the game and guides the player's touch operation by reducing the distance between the object (60) and the operation reference indicator (55) according to the difference between the operation timing and the current time and by moving the object (60) such that the object (60) matches the operation reference indicator (55) at the operation timing. The game system also changes the distance between the object (60) and the operation reference indicator (55) in accordance with predetermined conditions.