Game Processing Device Operation Region Detection

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Solution Overview

Problem

In existing fishing games, players face difficulty in recognizing the game situation due to the need to constantly check gauges for the health and distance values of the fish while monitoring its movement, making it hard to focus on the game field.

Innovation Solution

A game processing system that determines valid operation regions within the game field for a moving object, using head-mounted displays and controllers with sensors to track player head and controller positions, allowing for easy recognition of game situations through visual and audio cues, such as a battle circle indicating operation validity and difficulty levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the player checks gauges indicating health value and distance value while monitoring fish movement, then the player can recognize game status parameters, but the player has difficulty focusing on the moving object in the game field

Engineering Contradiction:
Improvegame status recognitionVSAvoidfocus on moving object
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent applies dimensionality change by displaying operation validity information in the spatial dimension where the fish moves (on the game field itself), rather than in a separate temporal dimension (gauges requiring continuous checking). The battle circle is overlaid on the game field at the fish's position, allowing players to perceive operation validity in the same visual space as the moving object, thus eliminating the need to shift attention between the fish and separate gauge indicators.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If multiple gauges are displayed to show health and distance values, then complete game information is provided, but the user interface complexity increases making it harder to recognize game situation

Engineering Contradiction:
Improvegame information completenessVSAvoiduser interface complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts only the essential operation validity information from the complete game state and displays it directly on the game field through the battle circle. Instead of showing all game parameters (health value, distance value, fish position, operation validity) as separate gauges, the system extracts the critical decision-making information (whether the current operation is valid) and presents it in a simplified visual form overlaid on the fish, reducing interface complexity while maintaining necessary information.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent merges multiple information elements into a single integrated display element. The battle circle combines the fish's position indicator, the operation validity indicator, and the interactive target area into one unified visual element on the game field. This merging eliminates the need for separate gauge displays and reduces the cognitive load on players by presenting combined information in a single location.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11980816B2Game processing program, game processing method, and game processing device
Publication Date: 2024.05.14 GREE HOLDINGS INC
  • US11980816B2 patent drawing
  • US11980816B2 patent drawing
  • US11980816B2 patent drawing

AI summary

A game processing device determines, for a moving object in a game field, a first region in which a first operation performed on the moving object is valid. The first region is set in the game field in a movable region of the moving object. Further, the game processing device determines validity of the first operation based on the first region and a position of the moving object. In addition, the game processing device validates a second operation that is different from the first operation performed on the moving object if the first region reaches a second region that is within the first region.