Game Operation Right Transfer via Server-Mediated P2P Streaming

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Solution Overview

Problem

Current game image distribution technologies do not provide a seamless real-time streaming and interactive experience for users, limiting the engagement and enjoyment of game play for both distributors and viewers.

Innovation Solution

A system that enables real-time streaming of game images through peer-to-peer connections, allowing users to share and view game play videos, and transfer game operation rights between users, enhancing the interactive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-time streaming of game images is implemented through peer-to-peer connections, then user engagement and interaction are enhanced, but system complexity and network resource consumption increase

Engineering Contradiction:
Improveinteractive experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary component that coordinates peer-to-peer connections between distribution terminals and viewing terminals. The server manages connection establishment, signaling, and coordination without handling the actual game data stream, thus enabling complex interactive features while keeping individual terminal devices relatively simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system divides functionality into distinct segments: the distribution terminal generates and streams game image data, the server manages connection coordination and signaling, and viewing terminals receive and display the streamed content. This segmentation allows each component to specialize in specific tasks, enhancing overall system adaptability while managing complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If game operation rights are transferred between users in real-time, then user interaction and engagement improve, but control and management complexity increase

Engineering Contradiction:
Improveuser interactionVSAvoidcontrol management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The server implements a feedback mechanism where operation right transfer requests are sent from distribution terminals to viewing terminals, and responses are returned to confirm or reject the transfer. This feedback loop enables dynamic operation right management, allowing users to interact and transfer control in real-time while the server maintains oversight and coordination.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system establishes connection and authorization protocols in advance through the server before operation right transfers occur. Viewing terminals are pre-authorized and registered with the server, so when operation right transfer is requested, the server can quickly validate and execute the transfer without complex real-time negotiations, simplifying control management.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If peer-to-peer streaming connections are established between terminals, then network efficiency improves, but connection stability and reliability may deteriorate

Engineering Contradiction:
Improvenetwork efficiencyVSAvoidconnection stability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The server acts as a mediating authority that establishes and monitors peer-to-peer connections between distribution and viewing terminals. While the actual data stream flows directly between terminals for network efficiency, the server maintains connection state information, handles reconnection logic, and ensures connection stability, thus combining the benefits of direct peer-to-peer streaming with centralized reliability management.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP3034141B1Information processing system and information processing device
Publication Date: 2020.03.04 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP3034141B1 patent drawingFigure 1
  • EP3034141B1 patent drawingFigure 2(a)~2(b)
  • EP3034141B1 patent drawingFigure 3

AI summary

An image of a game played by a user A is streaming distributed to information processing apparatuses of users B, C and D. On an outputting apparatus of the user A, candidates for a user who is to play the game in place of the user A are presented. To a user who has the operation right of the game, a controller mark 254 indicating that the user has the operation right of the game is applied. Consequently, the user A can recognize at a glance who has the operation right.