Game Option Reservation System for Reducing Player Cognitive Load

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Solution Overview

Problem

As the number of options in games increases, players face difficulty in selecting suitable options, leading to reduced motivation due to the need to constantly determine the best choice, which decreases gameplay convenience.

Innovation Solution

An information processing system that allows players to register and manage 'reservation selection information' for game options, enabling the system to present and update parameters based on player selections, and identify suitable options during gameplay, thereby simplifying the selection process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of options in the game increases to provide more choices for players, then the game becomes more engaging and versatile, but the player's motivation decreases due to the increased difficulty in selecting suitable options

Engineering Contradiction:
Improvenumber of optionsVSAvoidease of selection
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system allows players to register reservation selection information in advance, before actually needing to make a selection during gameplay. This preliminary action stores preferred options for future use, so when options are presented during the game, the system can quickly identify and highlight pre-registered reservations, eliminating the need for players to deliberate over multiple options in the moment.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If the system presents many options to players during gameplay, then the game becomes more complex and interesting, but the cognitive load on players increases, reducing gameplay convenience

Engineering Contradiction:
Improvegame complexityVSAvoidcognitive load
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system extracts the decision-making burden from the gameplay moment by separating option selection into two phases: registration phase (when players can think without pressure) and execution phase (when players need quick decisions). The reservation selection information is extracted from the full set of options and presented separately, allowing players to focus on gameplay while the system handles the complex option management.

Inventive Principle:
Principle #2Taking out (Extraction)

3Reliability

If players must determine the best option each time it is presented, then the game maintains strategic depth, but the time required for decision-making increases, reducing gameplay efficiency

Engineering Contradiction:
Improvestrategic depthVSAvoiddecision-making time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

Players perform strategic analysis and option evaluation in advance when registering reservation selections, rather than during time-critical gameplay moments. The system stores these pre-analyzed preferences and automatically retrieves them when options are presented, maintaining strategic depth while eliminating time loss during actual gameplay decisions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240359097A1Non-transitory computer readable medium, information processing method, and information processing system
Publication Date: 2024.10.31 CYGAMES INC
  • US20240359097A1 patent drawing
  • US20240359097A1 patent drawing
  • US20240359097A1 patent drawing

AI summary

A non-transitory computer readable medium stores a program for causing a computer to carry out: processing for making it possible to register a plurality of items of reservation selection information each indicating a specific option selected by a player from among specific options included in a plurality of options presented in a prescribed game; processing for proceeding with the prescribed game, including processing for presenting the plurality of options in the prescribed game and processing for updating a parameter on the basis of the option selected by the player from among the plurality of options presented in the prescribed game; and processing for acquiring the registered reservation selection information and making it possible to identify, on the basis of the reservation selection information acquired, the specific option included in the reservation selection information during the prescribed game.