Game Option Screen Display with Dynamic Size Variation

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Solution Overview

Problem

Conventional game machines face challenges in displaying multiple options efficiently, leading to increased screen area requirements, prolonged reading times, and disruption of the game scenario, which can diminish player engagement.

Innovation Solution

A game machine and program that utilize an option constitution image with options of varying sizes, scattered on the screen, and an enlargement/reduction indicator to dynamically change option sizes over time, allowing for efficient use of display space and maintaining player interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If two or more options are displayed on the screen with equal size letters, then the options are presented uniformly, but the player takes much time to read and understand the options and finds it troublesome to select

Engineering Contradiction:
Improveoption selection easeVSAvoidreading time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent applies local quality by displaying options with different letter sizes instead of uniform sizes. Important or prominent options are displayed with larger letters while less important options use smaller letters, creating localized visual differentiation that guides player attention and reduces reading time without compromising selection ease.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If many options are presented to the player, then the player has more choices, but the display area becomes bigger and creates a feeling of interruption of the story

Engineering Contradiction:
Improveoption varietyVSAvoiddisplay area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent uses local quality by varying letter sizes for different options, allowing many options to be displayed efficiently. By making some options larger and others smaller, the system can present multiple choices without uniformly expanding the display area, thus maintaining narrative immersion while providing option variety.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent applies dynamics by introducing temporal variation in option display. Options are enlarged and reduced at predetermined indication time cycles, creating dynamic visual changes that allow the display area to effectively shrink and expand over time, accommodating many options without permanently increasing the visual footprint.

Inventive Principle:
Principle #15Dynamics

3Quantity of substance

If the display area for options is made bigger, then more options can be displayed, but the player feels a discrepancy with the previous screen and has a feeling of interruption of the story

Engineering Contradiction:
Improvenumber of optionsVSAvoidstory interruption feeling
Core Design Contradiction:
Quantity of substanceVSObject-affected harmful factors

Solution Approach 1:

The patent applies dynamics by making the option display area dynamically adjustable through time-based enlargement and reduction cycles. This allows the display to accommodate many options temporarily while returning to a smaller, more narrative-appropriate size, thus reducing the feeling of story interruption.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses periodic action by implementing predetermined indication time cycles that repeatedly enlarge and reduce option letters. This periodic visual variation allows the system to present many options in a controlled manner while maintaining a compact display footprint, reducing the discrepancy with previous screens and minimizing story interruption feelings.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9375637B2Game machine for displaying option screen and game program for displaying option screen
Publication Date: 2016.06.28 SQUARE ENIX HLDG CO LTD

AI summary

In a game machine 1 for displaying an option screen that displays an option constitution image SEP indicating two or more options CHC on a display 11 so as to select the options by a player, two or more options are located on the option constitution image SEP, being scattered on a plane when displaying the options CHC. When locating the options on the option constitution image and displaying these, such a control is done that the letters comprising each option are set by a different size and the options having respectively different size of letters are located on the option constitution image. The letters comprising each option displayed on the option constitution image are enlarged or reduced every option at a predetermined display time cycle.