Game Outcome Pre-Truncation for Max Win Compliance

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Solution Overview

Problem

Existing electronic gaming machines face challenges in efficiently porting class 3 games to gaming markets with max win requirements, leading to inefficient truncation of game outcomes and increased computational complexity, which is no longer allowed by certain jurisdictions.

Innovation Solution

Implement a pre-truncation operation that removes winning outcomes exceeding max win limits or configures a predefined number of outcomes within the limit, using a weighted table to ensure compliance and maintain RTP fairness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If game outcomes are truncated during gameplay to meet max win requirements, then regulatory compliance is achieved, but computational complexity and processing delay increase

Engineering Contradiction:
Improveregulatory complianceVSAvoidcomputational complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-truncating game outcomes before gameplay begins. The system iterates through possible game outcomes, identifies those exceeding max win thresholds, and removes them from the outcome set in advance. This pre-processing eliminates the need for complex real-time truncation during gameplay, reducing computational complexity while maintaining regulatory compliance.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If game outcomes are pre-configured with predefined numbers to meet max win limits, then porting efficiency to different markets improves, but game flexibility and outcome variety decrease

Engineering Contradiction:
Improveporting efficiencyVSAvoidgame flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent applies segmentation by dividing the game configuration into market-specific segments. Different max win thresholds and outcome sets are maintained for different markets (e.g., Atlantic Lottery Corporation market vs. other jurisdictions). The system selects and applies the appropriate segmented configuration based on the target market, enabling efficient porting while preserving game flexibility within each market's constraints.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies dynamics by making the game configuration adaptable rather than fixed. The system can dynamically select between different pre-configured outcome sets based on market requirements. This dynamic approach allows the same game to be deployed across multiple markets with different regulations, maintaining both porting efficiency and game flexibility.

Inventive Principle:
Principle #15Dynamics

3Reliability

If outcomes exceeding max win are removed from the game, then compliance with max win requirements is achieved, but return to player (RTP) fairness may be affected

Engineering Contradiction:
Improvemax win complianceVSAvoidRTP fairness
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

The patent applies parameter changes by adjusting the weightings and probabilities of remaining game outcomes after truncation. When outcomes exceeding max win thresholds are removed, the system modifies the parameters of remaining outcomes to compensate. This ensures that the overall RTP remains fair and consistent with the original game design, while still achieving max win compliance through parameter adjustment rather than simple outcome removal.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260051223A1Pre-Truncation of Game Outcomes in a Random Gaming Environment
Publication Date: 2026.02.19 ARISTOCRAT TECHNOLOGIES INC
  • US20260051223A1 patent drawing
  • US20260051223A1 patent drawing
  • US20260051223A1 patent drawing

AI summary

A technique for pre-truncating potential game outcomes includes simulating a plurality of game outcomes for an electronic game, and determining whether each of the plurality of game outcomes satisfies an inclusion criterion. Game outcomes that fail to satisfy the inclusion criterion are excluded to obtain a subset of the plurality of game outcomes. The technique also includes generating a weighted table comprising the subset of the plurality of game outcomes to satisfy a weighting criterion. The electronic game utilizes the weighted table for selecting one or more of the subset of the plurality of game outcomes during a game session. Game outcomes include wins, nudge-based potential wins, and losses.