Game Outcome Pre-Truncation for Max Win Compliance
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Solution Overview
Problem
Existing electronic gaming machines face challenges in efficiently porting class 3 games to gaming markets with max win requirements, leading to inefficient truncation of game outcomes and increased computational complexity, which is no longer allowed by certain jurisdictions.
Innovation Solution
Implement a pre-truncation operation that removes winning outcomes exceeding max win limits or configures a predefined number of outcomes within the limit, using a weighted table to ensure compliance and maintain RTP fairness.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If game outcomes are truncated during gameplay to meet max win requirements, then regulatory compliance is achieved, but computational complexity and processing delay increase
Solution Approach 1:
The patent applies preliminary action by pre-truncating game outcomes before gameplay begins. The system iterates through possible game outcomes, identifies those exceeding max win thresholds, and removes them from the outcome set in advance. This pre-processing eliminates the need for complex real-time truncation during gameplay, reducing computational complexity while maintaining regulatory compliance.
2Productivity
If game outcomes are pre-configured with predefined numbers to meet max win limits, then porting efficiency to different markets improves, but game flexibility and outcome variety decrease
Solution Approach 1:
The patent applies segmentation by dividing the game configuration into market-specific segments. Different max win thresholds and outcome sets are maintained for different markets (e.g., Atlantic Lottery Corporation market vs. other jurisdictions). The system selects and applies the appropriate segmented configuration based on the target market, enabling efficient porting while preserving game flexibility within each market's constraints.
Solution Approach 2:
The patent applies dynamics by making the game configuration adaptable rather than fixed. The system can dynamically select between different pre-configured outcome sets based on market requirements. This dynamic approach allows the same game to be deployed across multiple markets with different regulations, maintaining both porting efficiency and game flexibility.
3Reliability
If outcomes exceeding max win are removed from the game, then compliance with max win requirements is achieved, but return to player (RTP) fairness may be affected
Solution Approach 1:
The patent applies parameter changes by adjusting the weightings and probabilities of remaining game outcomes after truncation. When outcomes exceeding max win thresholds are removed, the system modifies the parameters of remaining outcomes to compensate. This ensures that the overall RTP remains fair and consistent with the original game design, while still achieving max win compliance through parameter adjustment rather than simple outcome removal.
Data Source
AI summary
A technique for pre-truncating potential game outcomes includes simulating a plurality of game outcomes for an electronic game, and determining whether each of the plurality of game outcomes satisfies an inclusion criterion. Game outcomes that fail to satisfy the inclusion criterion are excluded to obtain a subset of the plurality of game outcomes. The technique also includes generating a weighted table comprising the subset of the plurality of game outcomes to satisfy a weighting criterion. The electronic game utilizes the weighted table for selecting one or more of the subset of the plurality of game outcomes during a game session. Game outcomes include wins, nudge-based potential wins, and losses.


