Electronic Game Outcome Preview to Eliminate Chance

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Solution Overview

Problem

Existing gaming systems that resemble traditional slot machines or video poker machines are considered gambling devices due to their element of chance, which makes them illegal in some jurisdictions, while social casino games lack the element of chance but fail to provide a prize, creating a need for a non-gambling system that mimics traditional gaming with predictable outcomes.

Innovation Solution

An electronic game system that allows players to view all upcoming outcomes of a game in a predetermined order before spending consideration, eliminating the element of chance by using a finite, preselected list of outcomes displayed on a game machine or remote devices, enabling players to make informed decisions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a random number generator is used to generate game outcomes, then the game maintains the traditional gambling experience with unpredictable results, but the element of chance cannot be removed and players cannot predict outcomes before playing

Engineering Contradiction:
Improvepredictability of game outcomesVSAvoidplayer ability to make informed decisions
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent displays all upcoming game outcomes to players before they place their bets. This preliminary disclosure of information allows players to see the sequence of future results (e.g., which spins will be winners and which will be losers) before committing consideration, enabling informed decision-making about whether to play and how much to wager based on the visible outcome sequence.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If all upcoming outcomes are displayed to players before play, then transparency and player control are enhanced, but the system complexity increases compared to traditional RNG-based systems

Engineering Contradiction:
Improveinformation available to players about game outcomesVSAvoidsystem architecture for managing outcome sequences
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent divides the game outcome sequence into individual displayable units (e.g., individual spin outcomes, card deal outcomes) that can be shown to players in a structured format. This segmentation allows the complex outcome sequence to be presented in manageable portions that players can easily interpret, reducing the perceived complexity despite the sophisticated backend system.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If outcomes are predetermined and displayed rather than randomly generated, then the element of chance is removed, but the gaming experience may feel less exciting or engaging for some players

Engineering Contradiction:
Improvegame design flexibilityVSAvoidplayer engagement and excitement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent allows the predetermined outcome sequence to be dynamically adjusted based on player actions, betting patterns, and game state. While the outcomes are predetermined in the sense that they are set before play, the system can shuffle, reset, or modify the sequence based on player decisions, maintaining adaptability and engagement while preserving the core innovation of pre-displaying outcomes.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12633198B2No element of chance electronic game system and method
Publication Date: 2026.05.19 GROVER GAMING
  • US12633198B2 patent drawing
  • US12633198B2 patent drawing
  • US12633198B2 patent drawing

AI summary

A game system and method for allowing a player to view a complete list of all upcoming outcomes of a game in the order to be awarded, before spending consideration to play the game.