Game Outcome Server for Multi-Provider Casino Integration
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Solution Overview
Problem
Internet-based casinos face high costs and limitations in providing new gaming content due to their reliance on single software providers and the incompatibility of games across different platforms, restricting their ability to offer diverse and engaging games to users.
Innovation Solution
A gaming system comprising a game outcome server and a player management server that allows for the download and display of wager-based games, enabling the generation and presentation of game outcomes, and management of player accounts, while being compatible with multiple casino software platforms, thus enabling the integration of games from various providers and enhancing user experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If Internet-based casinos rely on single software providers, then game provision is simplified, but diversity of gaming content is limited
Solution Approach 1:
The patent introduces a game outcome server that acts as an intermediary between multiple software providers and casino platforms. This server receives game outcomes from various providers and formats them for different casino software platforms, enabling content diversity without requiring each casino to integrate with every provider directly. The intermediary handles the complexity of multiple interfaces and protocols.
Solution Approach 2:
The game outcome server is designed to serve multiple functions: it interfaces with various software providers, formats outcomes for different casino platforms, and manages game delivery to players. This multi-functional design allows a single server to handle diverse gaming content from multiple sources, improving versatility without proportionally increasing system complexity.
2Adaptability or versatility
If games are made compatible with multiple platforms, then gaming content versatility improves, but development and integration costs increase
Solution Approach 1:
The system segments the platform compatibility function into a separate game outcome server that is distinct from both the game providers and the casino platforms. This segmentation allows the compatibility layer to be developed and maintained independently, reducing the integration burden on individual platforms and enabling standardized interfaces between providers and casinos.
Solution Approach 2:
By positioning the game outcome server as an intermediary layer, the patent creates a standardized interface that simplifies integration. Providers only need to interface with this standardized server, and it handles the translation to various platform formats, reducing the overall integration cost compared to direct point-to-point integration between all platforms and providers.
3Adaptability or versatility
If multiple software providers are integrated, then gaming content diversity increases, but system complexity increases
Solution Approach 1:
The game outcome server serves as a central intermediary that abstracts the complexity of multiple software providers from the casino platform. It receives diverse game outcomes from various providers, standardizes their format, and delivers them to the platform, thereby maintaining content diversity while presenting a simplified, unified interface to the casino system.
Solution Approach 2:
The server is designed with universal functionality to handle multiple providers and platforms simultaneously. It implements standardized protocols and formats that work across different systems, allowing a single multi-functional server to manage diverse gaming content without requiring separate specialized systems for each provider or platform.
4Ease of operation
If games are downloaded and displayed on gaming devices, then user engagement improves, but data transmission requirements increase
Solution Approach 1:
The system segments game delivery into two phases: initial download of game binaries to the gaming device, and subsequent transmission of only the necessary outcome data during play. This segmentation allows the gaming device to cache game applications locally while minimizing continuous data transmission during actual gameplay, improving engagement without proportionally increasing data requirements.
Solution Approach 2:
Games are downloaded and cached on the gaming device before actual play begins. This preliminary action allows the device to store game applications locally and reduces the need for continuous data transmission during gameplay, as only outcome data needs to be transmitted in real-time rather than complete game data.
Data Source
AI summary
A gaming system, including a game outcome server, an account handling device and a client device communicatively coupled via network, is described. The game outcome server may be operable to send command, instructions, data or combinations thereof that allow an interface for a wager-based game to be generated on the client device, generate a game outcome for the wager-based game that is displayed on the client device and generate an update to a player balance maintained on the account handling device. The account handling device is operable to provide gaming services related to the game play on the client device including a) web-site hosting where the web-site lists available gaming services including games provided by the game outcome server, b) accounting, c) money handling including player account management and d) player eligibility functions.


