Remote Game Outcome Validation for Cross-Jurisdiction Wagering

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Solution Overview

Problem

Existing live streaming systems face challenges in enabling users to place wagers on games across different remote game servers operating in multiple jurisdictions with varying regulations, leading to limited interaction opportunities and technical inefficiencies due to security concerns and jurisdictional barriers.

Innovation Solution

A live streaming platform coordinates operations between remote game servers in different jurisdictions, securely replicating and distributing game outcomes and wagers, ensuring compliance with jurisdictional regulations and enabling users to interact across different remote game servers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If remote game servers operate independently across different jurisdictions, then each server can maintain jurisdictional compliance and regulatory independence, but users cannot place wagers on games across different jurisdictions

Engineering Contradiction:
Improvecross-jurisdictional wagering capabilityVSAvoidsystem coordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The live streaming platform acts as an intermediary between remote game servers in different jurisdictions. It receives game outcome data from one server, validates it, and distributes it to client devices connected to other servers, enabling cross-jurisdictional wagering without requiring the servers themselves to directly communicate or coordinate

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system separates the functions of game execution, outcome validation, and wagering processing across different components. The remote game server executes games independently, the live streaming platform validates and distributes outcomes, and client devices handle wagering, allowing each component to operate independently while achieving integrated functionality

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If remote game servers operate independently across different jurisdictions, then each server maintains operational independence, but security concerns arise when enabling interaction between servers

Engineering Contradiction:
Improveinter-server interaction capabilityVSAvoidgame outcome security
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The live streaming platform serves as a secure intermediary that validates game outcome data before distribution. It verifies the authenticity and integrity of outcomes from remote game servers, preventing unauthorized or malicious data transmission while enabling secure inter-server interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements validation feedback mechanisms where the live streaming platform verifies game outcome data against expected formats and criteria before distributing to client devices. This feedback loop ensures data integrity and security without requiring direct trust between independent servers

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If users can wager on games across different jurisdictions, then interaction opportunities expand, but technical inefficiencies arise from coordination requirements

Engineering Contradiction:
Improvecross-jurisdictional wagering opportunityVSAvoidsystem operational efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The live streaming platform consolidates the coordination function in a single intermediary system rather than requiring multiple servers to directly communicate. This centralizes the validation and distribution process, improving operational efficiency while enabling cross-jurisdictional wagering

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates copies of game outcome data from the source remote game server and distributes these copies through the live streaming platform to client devices. This copying mechanism enables efficient data distribution without requiring the source server to maintain active connections with multiple destination servers

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20260080741A1Validation of game outcomes across distinct remote game servers in a game streaming environment
Publication Date: 2026.03.19 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260080741A1 patent drawing
  • US20260080741A1 patent drawing
  • US20260080741A1 patent drawing

AI summary

A live streaming platform server that, responsive to a determination to place, in association with a client device, a wager on a play of a wagering game displayed by a streaming device, receives, from a first remote game server operating with the streaming device, first data determined by the first remote game server. Responsive to a validation of the first data received from the first remote game server operating with the streaming device, the live streaming platform server communicates the first data to a second remote game server operating with the client device. Responsive to a receipt, from the second remote game server operating with the client device, of second data determined by the second remote game server and based, at least in part, on the first data received from the first remote game server, the live streaming platform server communicates the second data to the client device.