Remote Game Outcome Validation for Cross-Jurisdiction Wagering
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Solution Overview
Problem
Existing live streaming systems face challenges in enabling users to place wagers on games across different remote game servers operating in multiple jurisdictions with varying regulations, leading to limited interaction opportunities and technical inefficiencies due to security concerns and jurisdictional barriers.
Innovation Solution
A live streaming platform coordinates operations between remote game servers in different jurisdictions, securely replicating and distributing game outcomes and wagers, ensuring compliance with jurisdictional regulations and enabling users to interact across different remote game servers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If remote game servers operate independently across different jurisdictions, then each server can maintain jurisdictional compliance and regulatory independence, but users cannot place wagers on games across different jurisdictions
Solution Approach 1:
The live streaming platform acts as an intermediary between remote game servers in different jurisdictions. It receives game outcome data from one server, validates it, and distributes it to client devices connected to other servers, enabling cross-jurisdictional wagering without requiring the servers themselves to directly communicate or coordinate
Solution Approach 2:
The system separates the functions of game execution, outcome validation, and wagering processing across different components. The remote game server executes games independently, the live streaming platform validates and distributes outcomes, and client devices handle wagering, allowing each component to operate independently while achieving integrated functionality
2Adaptability or versatility
If remote game servers operate independently across different jurisdictions, then each server maintains operational independence, but security concerns arise when enabling interaction between servers
Solution Approach 1:
The live streaming platform serves as a secure intermediary that validates game outcome data before distribution. It verifies the authenticity and integrity of outcomes from remote game servers, preventing unauthorized or malicious data transmission while enabling secure inter-server interaction
Solution Approach 2:
The system implements validation feedback mechanisms where the live streaming platform verifies game outcome data against expected formats and criteria before distributing to client devices. This feedback loop ensures data integrity and security without requiring direct trust between independent servers
3Adaptability or versatility
If users can wager on games across different jurisdictions, then interaction opportunities expand, but technical inefficiencies arise from coordination requirements
Solution Approach 1:
The live streaming platform consolidates the coordination function in a single intermediary system rather than requiring multiple servers to directly communicate. This centralizes the validation and distribution process, improving operational efficiency while enabling cross-jurisdictional wagering
Solution Approach 2:
The system creates copies of game outcome data from the source remote game server and distributes these copies through the live streaming platform to client devices. This copying mechanism enables efficient data distribution without requiring the source server to maintain active connections with multiple destination servers
Data Source
AI summary
A live streaming platform server that, responsive to a determination to place, in association with a client device, a wager on a play of a wagering game displayed by a streaming device, receives, from a first remote game server operating with the streaming device, first data determined by the first remote game server. Responsive to a validation of the first data received from the first remote game server operating with the streaming device, the live streaming platform server communicates the first data to a second remote game server operating with the client device. Responsive to a receipt, from the second remote game server operating with the client device, of second data determined by the second remote game server and based, at least in part, on the first data received from the first remote game server, the live streaming platform server communicates the second data to the client device.


