Game Panel NFC Antenna Eliminates Paper Waste

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Solution Overview

Problem

Conventional player-tracking systems in game devices lead to paper waste, increased costs, environmental pollution, card loss or damage, and inconvenient identity verification, as well as potential loss of portable devices during extended use.

Innovation Solution

A game manipulation panel equipped with a nearfield communication (NFC) antenna for wireless communication with portable devices, allowing for the transfer of game information such as balance, bonus points, and history, and incorporating a charger for wireless charging, reducing the need for physical card interactions and minimizing device loss.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of substance

If a conventional player-tracking system using physical cards and printers is used, then game information can be managed, but paper waste increases and operating costs rise

Engineering Contradiction:
Improvepaper wasteVSAvoidgame information management
Core Design Contradiction:
Loss of substanceVSEase of operation

Solution Approach 1:

The patent replaces the mechanical printing system with a wireless communication system. The game device includes a wireless communication module that transmits game information to the player's portable device, eliminating the need for physical printers and paper output. This substitution directly resolves the contradiction by removing paper waste while maintaining game information management capabilities through digital transmission.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates a digital copy of game information on the player's portable device instead of producing physical paper copies. The wireless communication module transmits game data, balance information, and player tracking data to the portable device, where it is stored and displayed electronically. This digital copying eliminates consumable paper while preserving all necessary information management functions.

Inventive Principle:
Principle #26Copying

2Reliability

If physical player cards are used for tracking and payment, then customer management is enabled, but card loss and damage occur frequently

Engineering Contradiction:
Improvecustomer managementVSAvoidcard loss and damage
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent introduces a portable device as an intermediary between the player and the game device. Instead of using a physical card that can be lost or damaged, the player's portable device serves as the intermediary carrier of player identification and tracking information. The wireless communication module interacts with this portable device, enabling customer management while eliminating the fragility of physical cards.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the physical card system with a wireless communication system. The player card reader is replaced by a wireless communication module that communicates with the portable device via NFC or other wireless protocols. This substitution eliminates the physical card entirely, removing the risk of loss and damage while maintaining reliable player identification and tracking through digital communication.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If identity verification procedure is required for card-based payment, then security is maintained, but convenience is reduced

Engineering Contradiction:
ImprovesecurityVSAvoidpayment convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent performs identity verification in advance by establishing wireless communication with the portable device before transactions occur. The portable device stores player identification information, and the wireless communication module verifies this information automatically during the payment process. This preliminary establishment of digital identity eliminates the need for repeated manual verification procedures, maintaining security while improving convenience.

Inventive Principle:
Principle #10Preliminary action

4Ease of operation

If portable devices are used for extended gameplay, then communication capability is improved, but device discharge and loss become problems

Engineering Contradiction:
Improvecommunication capabilityVSAvoiddevice availability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent enables the game device to provide charging services to the player's portable device. The game device includes a charging module with a charging interface that can wirelessly or physically charge the portable device when placed on or connected to the game device. This self-service charging capability ensures the portable device remains powered during extended gameplay, maintaining communication capability without requiring external charging sources.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution prevents paper waste, enhances security by managing game information on portable devices, eliminates card-related inconveniences, and ensures continuous device charging during gameplay, while simplifying the manufacturing process and reducing costs.

Implementation Method 1

an antenna member positioned in a portion of the panel body to transmit and receive a signal for transferring game information to a short-range wireless communication module that performs nearfield communication (NFC) with a portable device

Methodology Applied
Scientific EffectNearfield communication (NFC): Electromagnetic Induction

Implementation Method 2

incorporating a charger for wireless charging

Methodology Applied
Scientific EffectWireless charging: Electromagnetic Induction

Data Source

PatentUS10661158B2Game operation panel capable of communicating game information, and game device including same
Publication Date: 2020.05.26 TOVIS CO LTD
  • US10661158B2 patent drawing
  • US10661158B2 patent drawing
  • US10661158B2 patent drawing

AI summary

A game manipulation panel capable of communicating game information, the game manipulation panel includes: a panel body configured to generate a manipulation signal for playing a game; and an antenna member positioned in a portion of the panel body to transmit and receive a signal for transferring game information to a short-range wireless communication module that performs nearfield communication (NFC) with a portable device.