Online Game Party Recruitment via External Communication Server

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Solution Overview

Problem

Existing online game systems face difficulties in efficiently recruiting party members due to poor game connectivity and limited communication methods, making it challenging for players to form and join parties, especially outside the game environment.

Innovation Solution

A game system comprising a game server, an external communication server, and user terminals that allow users to create and recruit party members by transmitting party recruitment announcements and user information across servers, ensuring that only qualified players can participate, and enabling party execution when the minimum number of members is met.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If party recruitment is conducted only within the game environment through in-game communication, then game connectivity is maintained, but the ability to recruit qualified party members is limited and difficult

Engineering Contradiction:
Improveparty formation capabilityVSAvoidcommunication system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an external server as an intermediary platform that connects game users outside the game environment. This external server handles communication and matching functions, allowing players to recruit party members through web browsers or applications without requiring direct in-game communication. The external server mediates between the recruitment request and the game server, resolving the contradiction between limited in-game communication and the need for versatile party formation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If party recruitment is conducted on external platforms like web or application, then ease of communication and party finding is improved, but game connectivity is lost when disconnected from game information

Engineering Contradiction:
Improvecommunication easeVSAvoidgame connectivity reliability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The external server acts as a mediator that maintains connection to the game server while providing external access points. When a player finds a party member through the external platform, the external server transmits the matching information to the game server, which then establishes the actual game connection. This dual-layer architecture preserves both external communication ease and game connectivity reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary matching and communication actions on the external server before establishing actual game connections. Party recruitment announcements, user profile matching, and initial communications occur externally in advance. Only after successful matching does the system initiate game server connections, ensuring that external platform usage does not compromise game connectivity reliability.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If recruitment announcements are transmitted to external servers, then party formation reach is expanded, but system complexity increases

Engineering Contradiction:
Improveparty formation efficiencyVSAvoidserver system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments functionality between the game server and external server. The game server focuses on core game operations and validates party compositions, while the external server handles recruitment announcements, user profiles, and matching algorithms. This segmentation allows expanded party formation reach without overwhelming the game server, managing system complexity through functional distribution.

Inventive Principle:
Principle #1Segmentation

4Manufacturing precision

If user game information is verified against participation conditions, then party quality is ensured, but processing time increases

Engineering Contradiction:
Improveparty composition qualityVSAvoidrecruitment processing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The external server performs preliminary verification of user game information against participation conditions before transmitting recruitment matches to the game server. User profiles, game levels, and eligibility criteria are checked in advance during the external platform interaction. This preliminary action ensures party composition quality while minimizing processing time required during actual game connection establishment.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11027203B2Game system and game providing method using the system
Publication Date: 2021.06.08 NHN ENTERTAINMENT
  • US11027203B2 patent drawing
  • US11027203B2 patent drawing
  • US11027203B2 patent drawing

AI summary

A game system capable of more easily recruiting game players and a game progress method using the game system is disclosed. The game system includes: a game server providing an online game; an external server for providing a communication service; a recruiting user terminal creating a party of the online game, transmitting the generated party to the game server, creating a party member recruitment announcement including information on a participation condition of the party, and transmitting the party member recruitment announcement to the external server; and at least one participating user terminal receiving the party member recruitment announcement from the external server and transmitting user game information for participating in the party to the game server in response to the received party member recruitment announcement.