Game Performance Replay Control for Parameter-Driven Story Events
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Solution Overview
Problem
In games where character parameters change over time, players often avoid events that disadvantageously alter these parameters, leading to a lack of interest due to missed performance opportunities and limited options for viewing performance images.
Innovation Solution
A system that allows players to select options during gameplay, determining performance patterns based on these choices, enabling performances to occur at desired timings and allowing missed performances to be replayed using items, thereby enhancing player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the game progresses with character parameter updates, then the game storyline and character development are enhanced, but the player cannot view all performance images because they avoid events that disadvantageously change parameters
Solution Approach 1:
The patent creates a copy mechanism that allows players to replay performance images from previous game sessions. The performance image storage unit stores performance images generated during gameplay, and the replay function enables players to view these stored images even if the original events cannot be re-experienced due to parameter changes. This resolves the contradiction by preserving performance information that would otherwise be lost when players avoid certain events.
Solution Approach 2:
The system performs preliminary actions by storing performance images during the game session before the player makes decisions that would prevent viewing them. The performance image storage unit captures and preserves performance data in advance, allowing players to review performances that occurred during previous game runs where different parameter paths were taken.
2Reliability
If the player avoids events that disadvantageously change character parameters, then the character development is optimized, but the player loses interest due to limited performance viewing options
Solution Approach 1:
The patent implements a feedback mechanism where players can review performance images and receive feedback about the consequences of their parameter choices. The performance image viewing function provides visual feedback about events that occurred under different parameter conditions, allowing players to understand the impact of their decisions without actually experiencing the disadvantageous outcomes in the main game flow.
Solution Approach 2:
By creating a copy of performance images from previous game sessions, the system allows players to explore alternative character development paths without actually playing through the disadvantageous events. This maintains parameter optimization in the main game while providing engagement through retrospective analysis of different possibilities.
3Adaptability or versatility
If multiple performance patterns are associated with different parameter update conditions, then the game offers more gameplay variety, but the system complexity increases
Solution Approach 1:
The patent segments the performance management system into distinct functional units: a performance pattern storage unit that stores different performance patterns with their associated parameter conditions, a determination unit that selects appropriate patterns based on current game state, and a performance execution unit that renders the selected performance. This segmentation allows the system to handle multiple performance patterns efficiently without overwhelming complexity.
Solution Approach 2:
The system manages performance pattern diversity by changing parameters such as the determination criteria for selecting performance patterns and the conditions under which different patterns are triggered. Rather than creating entirely new system structures for each performance variant, the system reconfigures existing parameters to generate different performance outcomes from the same underlying framework.
4Ease of operation
If the player cannot replay missed performances, then the game maintains simple gameplay rules, but the player interest and engagement are reduced
Solution Approach 1:
The patent uses a copying approach where performance images are stored as data copies during the game session and can be replayed through a simple interface. This adds replay capability without significantly complicating the core gameplay mechanics, as the replay function operates independently from the main game loop and simply retrieves and displays stored performance data.
Solution Approach 2:
The system performs preliminary storage of performance images during the original game session, so that when players want to replay performances, the data is already prepared and readily available. This eliminates the need for complex real-time replay simulation, maintaining gameplay simplicity while enabling performance replay through retrieval of pre-stored data.
Data Source
AI summary
A non-transitory computer readable medium stores a program causing a computer to execute: processing of progressing a predetermined game; processing of determining a performance pattern to occur during the predetermined game from among a plurality of performance patterns, the plurality of performance patterns being associated with pieces of performance content different from each other and update conditions for a parameter different from each other; processing of performing a performance based on the determined performance pattern; processing of updating the parameter in accordance with the update condition corresponding to the determined performance pattern; processing of enabling a performance corresponding to the performance pattern having occurred during the predetermined game to be performed at a timing desired by a player; and processing of enabling a performance corresponding to the performance pattern having not occurred during the predetermined game to be performed at the desired timing by spending a predetermined item.


