Automated Self-Awareness Assessment via Game Performance Data
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Solution Overview
Problem
Individuals, particularly children, struggle with executive function skills such as time management, planning, and self-awareness, which are essential for completing tasks and solving problems, highlighting a need for improved systems to recognize and improve these limitations.
Innovation Solution
A data processing system that includes a computer processor and memory, facilitating games and assessments to gather performance data, evaluate self-awareness, and adjust self-awareness scores based on user performance and feedback, providing a platform for self-awareness development and executive function improvement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If traditional manual methods are used to assess executive function, then simplicity and ease of administration are maintained, but measurement precision and objectivity of self-awareness assessment deteriorate
Solution Approach 1:
The patent replaces manual, subjective assessment methods with an automated computer-based system that objectively measures self-awareness. The system substitutes human judgment with algorithmic processing of performance data, providing precise, quantifiable assessments of executive function through games and tasks executed on computing devices.
Solution Approach 2:
The patent introduces a computer-based intermediary system that mediates between the user's performance and the assessment of self-awareness. This intermediary automatically collects performance data, compares it with self-assessment responses, and generates objective measures of self-awareness accuracy, eliminating the need for direct human observation and interpretation.
2Measurement precision
If comprehensive performance data collection is implemented, then measurement precision improves, but loss of time and data processing burden increase
Solution Approach 1:
The patent implements preliminary action by having users complete games and tasks that simultaneously serve dual purposes: entertainment/engagement and data collection. The performance data is gathered automatically during gameplay without requiring separate assessment sessions, thus collecting comprehensive data efficiently while users are already engaged in the activity.
Solution Approach 2:
The patent maintains continuity of useful action by integrating data collection into ongoing gameplay rather than interrupting with separate assessment tasks. The system continuously monitors performance metrics throughout the game, allowing comprehensive data accumulation without breaking the flow of engagement or requiring additional time investments from users.
3Productivity
If automated evaluation systems are used, then productivity and assessment speed improve, but ease of operation may deteriorate due to technical complexity
Solution Approach 1:
The patent implements self-service by designing the system to automatically guide users through assessments without requiring external administrator intervention. The computer-based platform autonomously presents tasks, collects responses, processes performance data, and generates results, enabling users to complete comprehensive assessments independently and efficiently.
Data Source
AI summary
Data processing systems according to various embodiments are adapted to process data regarding the self-awareness of a user for use in the development of the user's executive function. In various embodiments, the data processing system: (1) executes computer-readable instructions that, when executed by the at least one computer processor, facilitate the playing of a game by the user; (2) gathers performance data indicating the user's performance while the user plays the game; and (3) automatically evaluates the performance data to assess, for the user, the ability to remember to remember to perform various tasks, and to stay on task. The data processing system may gather and process related data on various levels and then use this information to assist the user in improving the user's executive function skills.


