Automated Perspective Switching in Game Clients

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Solution Overview

Problem

The existing methods for controlling perspective switching in computer game terminals are inefficient due to the need for professional game directors to manually operate complex systems, leading to high response times and low efficiency.

Innovation Solution

A method and apparatus that automatically switch perspectives by displaying a virtual scene picture from a target perspective, triggering a key stage, and determining a corresponding key perspective to display a key scene picture, eliminating the need for manual control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If professional game directors manually control perspective switching through directed broadcasting equipment, then comprehensive understanding of game pictures can be achieved, but the operation mode becomes complicated and response time increases

Engineering Contradiction:
Improvecomprehensive understanding of game picturesVSAvoidoperation mode complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system enables self-service by allowing the game system itself to automatically select and switch perspectives based on predefined rules and key stage detection, eliminating the need for professional game directors to manually control perspective switching while maintaining comprehensive game picture coverage

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system applies preliminary action by pre-configuring perspective switching rules and key stage criteria before the game begins, allowing the system to automatically determine appropriate perspectives based on game events as they occur, rather than requiring real-time manual decisions

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If professional game directors manually control perspective switching, then perspective control can be performed, but the number of directors is limited and response time increases

Engineering Contradiction:
Improveperspective switching controlVSAvoidresponse time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system replaces the mechanical system of manual perspective switching control with an automated electronic system that detects key stages and switches perspectives automatically, eliminating the time delay associated with human reaction and manual operation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system implements feedback by continuously monitoring game events, detecting key stages, and automatically adjusting perspective selection based on real-time game state, enabling rapid response to game developments without manual intervention

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If manual perspective switching control is used, then perspective selection can be made, but the operation mode is complicated and efficiency is low

Engineering Contradiction:
Improveperspective selection capabilityVSAvoidperspective switching efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system changes parameters by automatically adjusting perspective selection based on detected key stages and game events, maintaining versatile perspective selection capability while eliminating the inefficiency of manual parameter adjustment through automated rule-based decision making

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12145062B2Method and apparatus for controlling perspective switching, electronic device and readable storage medium
Publication Date: 2024.11.19 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12145062B2 patent drawing
  • US12145062B2 patent drawing
  • US12145062B2 patent drawing

AI summary

This application discloses a method and apparatus for switching perspectives in a computer game, an electronic device and a computer-readable storage medium. The method includes displaying a virtual scene picture in a game from a target perspective in a client; triggering a key stage in the game and determining a key perspective corresponding to the key stage; and automatically switching the target perspective to the key perspective to display a key scene picture from the key perspective in the client.