Game Perspective Control via Segmented Display Areas

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Mobile terminal games face inefficiencies in perspective switching due to continuous sliding operations, leading to a reduced gaming experience for players.

Innovation Solution

A game perspective control method and apparatus that includes a graphical user interface with a first display area for the game scene and a second display area featuring perspective movement and character selection controls, allowing users to select a target game character and switch perspectives efficiently between game scene areas using perspective switching controls.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If continuous sliding operation is used to switch game perspective, then the control method is simple and compatible with mobile terminal hardware, but the switching efficiency is low and game experience is reduced

Engineering Contradiction:
Improveperspective switching efficiencyVSAvoidoperation complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent divides the screen into a first display area for the game scene and a second display area for control operations. The second display area is further segmented into multiple control regions including perspective switching controls, character selection controls, and skill release controls. This segmentation allows each control region to have a specific function, enabling efficient perspective switching without requiring continuous sliding operations across the entire screen.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new spatial dimension for control operations by placing the second display area as an overlay or adjacent region to the first display area. The perspective switching controls are positioned in specific locations within the second display area, allowing players to switch perspectives by tapping or clicking on specific control regions rather than performing continuous sliding gestures in the traditional game scene area.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If traditional PC-side game control modes are transplanted to mobile terminal games, then the control functionality is comprehensive, but the control modes are greatly different and not adaptable to mobile hardware limitations

Engineering Contradiction:
Improvecontrol mode adaptabilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The second display area serves multiple functions: it contains perspective switching controls for changing viewing angles, character selection controls for choosing different game characters, and skill release controls for activating abilities. This multi-functional control panel is universally applicable to mobile terminal games, providing comprehensive control capabilities adapted to touch-screen hardware without requiring complex physical controllers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent creates a virtual control interface that copies the essential functions of PC-side game controls (perspective switching, character selection, skill release) and adapts them for mobile touch-screen operation. The control modes in the second display area replicate the functionality of traditional PC controls while being optimized for mobile device interaction through tap, click, and swipe gestures on the screen.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11577169B2Game perspective control method and apparatus
Publication Date: 2023.02.14 NETEASE (HANGZHOU) NETWORK CO LTD
  • US11577169B2 patent drawing
  • US11577169B2 patent drawing
  • US11577169B2 patent drawing

AI summary

A game perspective control method and apparatus are provided. The method includes: in response to an character selection operation acting on a second display area of a graphical user interface, a target game character is selected in a game scene; a perspective switching control is provided on the second display area, the perspective switching control being configured to switch between a game scene area where a current position of the target game character is located and a game scene area where a target position of the target game character is located; and, in response to a perspective switching operation acting on the perspective switching control, a first display area is controlled to display a game scene corresponding to the perspective switching operation.