Game Play Evaluation Server for Content Filtering

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Solution Overview

Problem

The increasing volume of information and data in network-based information processing systems makes it difficult for users to accurately access valuable content, leading to a challenge in providing efficient access to desired information and enhancing user experience.

Innovation Solution

A content providing method and system that involves a server obtaining play data from client terminals, evaluating game plays based on predetermined criteria, and distributing moving image data of high-value game plays to client terminals, allowing users to efficiently access and enjoy valuable content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If all user game play data is collected and stored on the server, then the amount of available content increases, but it becomes difficult for users to accurately access valuable content from the enormous amount of contents

Engineering Contradiction:
Improveamount of disclosed contentsVSAvoidaccess accuracy to valuable content
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The server performs preliminary evaluation of game play data before storage, assigning evaluation values to identify high-quality content in advance. This allows the system to pre-sort and pre-categorize contents so that when users access the server, they can quickly find valuable content without being overwhelmed by the total volume, directly resolving the contradiction between large content quantity and easy access to valuable items

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

An evaluation value acts as an intermediary between the enormous amount of stored contents and user access needs. This intermediary metric filters and prioritizes content, enabling users to access valuable game plays efficiently while the server maintains large quantities of diverse contents

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the server distributes all game play data to users, then content availability increases, but the load on system resources increases

Engineering Contradiction:
Improvecontent availability to usersVSAvoidsystem resource load
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The server extracts and distributes only high-value game play content based on evaluation values rather than distributing all stored content. This selective extraction reduces network transmission load, storage requirements at user terminals, and processing energy while maintaining high content availability for users who receive curated, valuable content

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system changes the parameter of content distribution from distributing all content indiscriminately to distributing content selectively based on evaluation value thresholds. This parameter change optimizes resource utilization by distributing only necessary high-value content while maintaining versatility in what content can be made available

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10071315B2Content providing method, content providing server, and content providing system
Publication Date: 2018.09.11 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10071315B2 patent drawing
  • US10071315B2 patent drawing
  • US10071315B2 patent drawing

AI summary

Disclosed herein is a content providing method for a content providing server to provide contents to client terminals via a network. The method includes: obtaining play data indicating progress conditions of a computer game progressing according to user operation on the client terminals; evaluating game plays by each predetermined evaluation item on a basis of the play data; obtaining data of a moving image of a game play extracted according to an evaluation result; and distributing the data of the moving image to the client terminals via the network.