Game Play Screen Layout with Upgradeable Image and Inventory Items
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Solution Overview
Problem
In the field of computer-implemented games, there is a challenge in creating engaging user experiences, particularly on devices with limited display resources, such as smartphones and tablets, while maintaining user engagement and introducing strategic gameplay in a casual setting.
Innovation Solution
A computer device and method that displays a game play screen with a game board and an upgradable image, where users collect game objects to provide items that satisfy game objectives, unlock or upgrade items, and progress through levels, incorporating a match-3 game mechanic with booster triggering options to enhance gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a game is designed to be engaging and rewarding with simple mechanics at introductory levels, then user engagement is improved, but the game becomes boring and lacks challenge as players progress
Solution Approach 1:
The game dynamically adjusts difficulty and introduces new mechanics (boosters, inventory items, upgrades) as players progress, transforming the static gameplay into an evolving experience that maintains engagement while preserving core simplicity
Solution Approach 2:
The game provides continuous rewarding feedback through collection mechanics, inventory accumulation, and progressive unlocks that maintain player motivation and engagement over extended play sessions
2Productivity
If the game provides progressive challenge and strategic elements, then user engagement is maintained, but the game complexity increases making it less accessible to casual players
Solution Approach 1:
The game segments complexity into separate modular systems (match-3 core, booster mechanics, inventory management, upgrade systems) that can be engaged with independently, allowing players to progress at their own pace without being overwhelmed by all features simultaneously
Solution Approach 2:
Inventory items and boosters serve as intermediary elements that bridge simple matching mechanics and complex strategic gameplay, adding depth while maintaining accessibility through optional engagement
3Adaptability or versatility
If the game is designed for devices with limited display resources, then the game is accessible on smartphones and tablets, but the display area available for gameplay is reduced
Solution Approach 1:
The game utilizes the vertical dimension of mobile displays effectively, arranging the game board and UI elements to maximize use of screen real estate while maintaining touch-friendly interaction zones
Solution Approach 2:
UI elements and display areas serve multiple functions (e.g., the same area displays game objects, collection progress, and booster information), maximizing the utility of limited screen space
Data Source
AI summary
A computer device is configured to provide a computer implemented game. A display displays a game play screen comprising a first area and a second area, the first area of the game play screen comprising a game board comprising one or more first game objects to be collected in response to user interaction. A processor causes items to be provided in the second area of the game play screen in response to the user interaction to satisfy game objectives associated with the second area of the game play screen. The processor determines a first contribution associated with an in-game currency to upgrade an upgradeable image associated with the second area of the game play screen and whether the respective level has been completed and to determine a second contribution; and if an accumulated second contribution from the completion of levels satisfies a criteria, provides inventory items which are usable to unlock or upgrade a respective item.


