Social Grouping for Electronic Game Players

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing electronic game platforms lack effective methods to identify and connect players based on their participation, actions, and interests, limiting enhanced game experiences and communication among players, developers, and administrators.

Innovation Solution

A computer-implemented method that identifies individuals who have participated in electronic games and associates them with social networking groups based on various criteria such as participation frequency, actions taken, elite status, geographical location, and social affinities, allowing for targeted communication and content dissemination.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are connected through general social networking platforms, then communication among players is enabled, but the relevance and targeting of player connections and content delivery is insufficient

Engineering Contradiction:
Improverelevance of player connectionsVSAvoidcomplexity of identification system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments players into distinct social networking groups based on their game participation characteristics, actions, and interests. This segmentation enables targeted communication and content delivery to specific player segments rather than treating all players uniformly, thereby improving relevance without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary identification and classification of players into social networking groups before communication occurs. By pre-segmenting players based on their gaming behavior, actions, and preferences, the system prepares the groundwork for relevant content delivery and targeted communication, resolving the contradiction between relevance and complexity.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If all players are included in a single social networking group, then communication is simplified, but targeted communication and content dissemination to specific player segments becomes difficult

Engineering Contradiction:
Improvesimplicity of communication systemVSAvoidloss of player segmentation information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The social networking group structure serves multiple functions simultaneously: it provides a universal communication platform for all players while maintaining internal segmentation for targeted communication. The system can communicate with the entire player base through the group structure while also delivering targeted content to specific segments, eliminating the need to choose between simplicity and segmentation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If the system tracks detailed player actions and participation metrics, then player identification and targeting becomes accurate, but the complexity and computational requirements increase

Engineering Contradiction:
Improveaccuracy of player identificationVSAvoidcomplexity of tracking system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system extracts only the most relevant player characteristics and actions needed for social networking group classification, rather than tracking all possible player metrics. By selecting and extracting key identification factors such as participation frequency, specific actions, and interests, the system achieves accurate player identification without the complexity of comprehensive tracking.

Inventive Principle:
Principle #2Taking out (Extraction)

4Manufacturing precision

If social networking groups are created for every possible player segment, then targeting precision is maximized, but the number of groups and system complexity becomes unmanageable

Engineering Contradiction:
Improveprecision of content targetingVSAvoidefficiency of group management
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system creates social networking groups for the most significant player segments rather than attempting to create groups for every possible segmentation. By focusing on creating groups for key player categories that represent the majority of communication and content delivery needs, the system achieves high targeting precision for the most important segments while maintaining manageable system complexity.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9075761B1Social spaces for games
Publication Date: 2015.07.07 GOOGLE LLC
  • US9075761B1 patent drawing
  • US9075761B1 patent drawing
  • US9075761B1 patent drawing

AI summary

A method, computer program product, and system is described. A plurality of individuals who have participated in an electronic game are identified. A social networking group associated with participation in the electronic game is identified. The plurality of individuals is associated with the social networking group.