Game Plot Frame Matching for Timely Bullet-Screen Interaction

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Solution Overview

Problem

Existing game technologies experience delays in interaction, particularly in game plot interactions, leading to a lack of timely feedback and positive engagement due to asynchronous bullet-screen comments and the risk of spoilers from screen recording uploads.

Innovation Solution

A method and apparatus for synchronizing bullet-screen comments by matching game client computing device progress with video platform progress through plot video frame matching, enabling real-time display of comments and avoiding spoilers by allowing players to tag on comments voluntarily.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If bullet-screen comments are displayed asynchronously from video platform uploads, then users can access community feedback, but interaction timeliness deteriorates and spoilers may occur

Engineering Contradiction:
Improvetimeliness of bullet-screen commentsVSAvoidinteraction delay
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system pre-processes and stores bullet-screen comment data with their corresponding video frame positions during video upload. When a player reaches a specific plot point, the game client can immediately retrieve and display the pre-prepared comments without waiting for asynchronous upload processing, thereby eliminating interaction delays and preventing spoilers.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If screen recording videos are uploaded to video platforms for community interaction, then user engagement increases, but spoilers are exposed to players who have not reached certain plot stages

Engineering Contradiction:
Improvecommunity interaction capabilityVSAvoidspoiler risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system implements localized comment display by matching bullet-screen comments to specific plot video frames corresponding to the player's current game progress. Comments are only displayed when the player reaches the corresponding plot stage, ensuring that community interaction benefits are provided without exposing spoilers to players who have not yet reached those plot points.

Inventive Principle:
Principle #3Local quality

3Loss of time

If the game client continuously monitors game progress to synchronize comments, then interaction timeliness improves, but system complexity increases

Engineering Contradiction:
Improvecomment synchronization speedVSAvoidplot tracking system complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system replaces complex continuous monitoring mechanisms with a simpler event-driven approach. Instead of continuously comparing game states, the system uses plot stage trigger points that automatically activate when the player reaches predetermined plot milestones. This substitution reduces computational overhead while maintaining real-time synchronization accuracy.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12370447B2Game plot interaction method, apparatus, and system
Publication Date: 2025.07.29 SHANGHAI HODE INFORMATION TECH CO LTD
  • US12370447B2 patent drawing
  • US12370447B2 patent drawing
  • US12370447B2 patent drawing

AI summary

This application provides techniques for implementing interactions in games. The techniques comprise in response to detecting that a client device associated with a player enters a plot stage of a target game, capturing a current game picture at intervals of a preset duration; obtaining a screen recording video corresponding to the target game from a video platform; determining a plot video frame that is in the screen recording video and that matches the current game picture; obtaining target bullet-screen comment information corresponding to the plot video frame from the video platform; and synchronously displaying target bullet screens in the current game picture on the client device, wherein the target bullet screens correspond to the target bullet-screen comment information.