Game Point Restoration System with Dual Maximum Values
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Solution Overview
Problem
In games where points are consumed and restored over time, automatic restoration can occur unexpectedly, leading to users losing points that would have been restored during the time between the end of gameplay and restart, forcing them to repeat gameplay to recover lost points.
Innovation Solution
An information processing device with a user information storage unit, game progression unit, automatic restoration unit, manual restoration unit, and time restoration unit, allowing points to be restored automatically or manually and over time, ensuring users can obtain allotted points even after automatic restoration.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If automatic restoration is implemented to restore user points when restoration conditions are met, then user convenience is improved, but users may lose time restoration points that would have been accumulated during gameplay
Solution Approach 1:
The patent segments the maximum restoration value into two parts: a first maximum value that can be restored through time accumulation during gameplay, and a second maximum value that includes additional points restored through automatic restoration. This segmentation allows both time restoration and automatic restoration to coexist without one completely replacing the other, thereby preserving user incentive to play while providing automatic restoration convenience.
Solution Approach 2:
The patent changes the parameter of restoration value by introducing two different maximum values (first and second maximum values). The automatic restoration unit restores points up to the second maximum value, which is higher than the first maximum value. This parameter change ensures that users receive additional points from automatic restoration without completely negating the time restoration mechanism, thus resolving the contradiction between convenience and point loss.
2Productivity
If time restoration is allowed to accumulate points during gameplay, then user motivation to play is improved, but automatic restoration may interrupt this accumulation process
Solution Approach 1:
The patent implements a dynamic restoration system where the maximum restoration value changes based on the restoration method. The first maximum value applies to time restoration during gameplay, while the second maximum value (higher than the first) applies when automatic restoration is triggered. This dynamic adjustment allows the system to adapt to different restoration scenarios, maintaining both user motivation for time accumulation and system reliability for automatic restoration.
Solution Approach 2:
The patent introduces the concept of two maximum values as an intermediary mechanism between time restoration and automatic restoration. The first maximum value serves as the baseline for time restoration, while the second maximum value acts as an enhanced target when automatic restoration occurs. This intermediary structure allows both restoration methods to function simultaneously without conflict, maintaining productivity and reliability.
3Device complexity
If the system restores points to a single maximum value, then system complexity is reduced, but user engagement and game dynamics are limited
Solution Approach 1:
The patent segments the restoration value into two distinct maximum values to enhance game dynamics. The first maximum value provides a baseline restoration target, while the second maximum value (higher than the first) provides an enhanced target when automatic restoration is triggered. This segmentation adds versatility to the restoration system without significantly increasing complexity, as the underlying restoration mechanism remains the same.
Solution Approach 2:
The patent makes the restoration system multi-functional by enabling it to operate with two different maximum values depending on the restoration method. The same restoration infrastructure serves both time restoration (first maximum value) and automatic restoration (second maximum value), providing adaptability and game dynamics without requiring completely separate systems for each restoration type.
Data Source
AI summary
It is an object of the present invention to allow the points allotted for time restoration to be easily obtained even after automatic restoration. The information processing device of the present invention comprises a user information storage unit that stores a user's possessed points; a game progression unit that permits game play by the consumption of the user's possessed points; an automatic restoration unit that automatically restores the user's possessed points to a value between a first maximum value and a second maximum value when a restoration condition is satisfied; a manual restoration unit that restores the user's possessed points to a value between the first maximum value and the second maximum value by means of a restoration operation by the user; and a time restoration unit that restores the user's possessed points according to the elapsed time until the first maximum value is reached, and that, after the user's possessed points have been restored by the automatic restoration unit from among the automatic restoration unit, the manual restoration unit, and the time restoration unit, restores the user's possessed points according to the elapsed time until the second maximum value is reached.


