Game Position Display Using Area Markers for Precise Enemy Location

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Solution Overview

Problem

Existing shooting games lack accurate methods to display the specific position of enemy virtual characters, affecting player decision-making and game experience.

Innovation Solution

A method and apparatus that utilize area monitoring markers with multiple area markers to display orientation, distance, and height information between virtual objects, enabling precise positioning of virtual objects in the game scene.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a hit marker is displayed to indicate the source of a hit, then the player can predict the position of the enemy, but the marker can only indicate the approximate position and cannot accurately provide the specific position of the enemy

Engineering Contradiction:
Improveposition indication accuracyVSAvoidspecific position information
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The indicator is divided into multiple independent components: a direction indicator showing the general direction to the enemy, and a distance indicator providing specific distance information. This segmentation allows each component to convey specific types of position information, transforming a single vague marker into a multi-component system that provides both directional and quantitative data about enemy location.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If more detailed position information is provided to improve player decision-making, then the game experience improves, but the complexity of the display system increases

Engineering Contradiction:
Improveplayer decision-makingVSAvoiddisplay system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Multiple types of position information (direction and distance) are merged into a single integrated indicator display. The direction indicator and distance indicator are combined in one visual element, allowing the player to receive comprehensive position information without multiple separate displays. This merging reduces the overall complexity compared to having separate indicators for each type of information.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The indicator system serves multiple functions simultaneously: it shows the direction to the enemy, provides distance information, and updates dynamically as the enemy moves. This multi-functionality allows a single display element to convey comprehensive position information, improving player decision-making without proportionally increasing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260048326A1Position information display method and apparatus, and electronic device
Publication Date: 2026.02.19 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20260048326A1 patent drawing
  • US20260048326A1 patent drawing
  • US20260048326A1 patent drawing

AI summary

A position information display method and apparatus, and an electronic device. The method comprises: displaying on a graphical user interface an area monitoring identifier, the area monitoring identifier comprising a plurality of area identifiers; determining a target virtual object, and acquiring target position information of the target virtual object in a game scene; determining a target area identifier among the plurality of area identifiers according to the target position information, determining a display mode of the target area identifier according to height information in the target position information, and, according to the display mode, displaying the target area identifier.