Game Parameter Configuration via Position Range Mapping

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Solution Overview

Problem

Current game programs using user position information lack the ability to dynamically configure game parameters based on the user's specific location, limiting the game's attractiveness and engagement.

Innovation Solution

A method where a computer receives user input to designate a specific position range on a map, acquires the user's position, and configures game parameters when the user is within that range, allowing for enhanced game experiences through daily life activities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game programs use user position information to provide game play, then user engagement is improved, but the ability to dynamically configure game parameters based on specific location is limited

Engineering Contradiction:
Improvegame parameter configurationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-configures specific position ranges and associates game parameters with these ranges in advance. When a user enters a predefined position range, the corresponding game parameters are automatically configured without requiring real-time complex processing. This resolves the contradiction by preparing configuration options beforehand, enabling adaptability while maintaining system simplicity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes game parameters based on the user's position within specific ranges. By defining discrete position ranges and associating them with specific parameter sets, the system achieves dynamic parameter configuration without requiring continuous complex calculations. This approach improves adaptability while keeping the system manageable through predefined parameter mappings.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If users can designate specific position ranges for game parameter configuration, then game attractiveness is enhanced, but ease of operation may be reduced

Engineering Contradiction:
Improvegame customizationVSAvoiduser input complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system provides pre-defined position range templates that users can select without manually drawing or calculating coordinates. Users simply choose from available templates or make minimal adjustments, which enhances game customization while maintaining ease of operation. This resolves the contradiction by preparing operational options in advance.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system automatically detects user position and matches it with appropriate position ranges without requiring users to continuously input position data. The automatic position tracking and matching reduces operational burden while still allowing users to customize game parameters by selecting preferred position ranges, thus balancing adaptability and ease of operation.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11358052B2Method and system by which computer advances game on basis of user position information
Publication Date: 2022.06.14 COLOPL
  • US11358052B2 patent drawing
  • US11358052B2 patent drawing
  • US11358052B2 patent drawing

AI summary

A method includes acquiring position information of a user. The method further includes receiving an input operation designating a position range that enables configuring a game parameter in map data usable in a game. The method further includes advancing a game such that, when the acquired position information is in the position range based on the game parameter.