Game Positioning Icon Reduces Finger Obstruction

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Solution Overview

Problem

The precision of determining target positions in games is poor due to finger obstruction, affecting the player's experience.

Innovation Solution

A positioning method for games that involves providing a graphical user interface with a first game map and a positioning icon, allowing the icon to be fixed while the map moves relative to it, thereby determining the target position with improved precision.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the player clicks on a coordinate point in the game map to determine target position, then the operation is simple, but the precision of target position determination deteriorates due to finger obstruction

Engineering Contradiction:
Improveoperation simplicityVSAvoidtarget position precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent introduces a positioning icon as an intermediary element between the player's finger and the game map. The icon serves as a mediator that can be dragged to select target positions, while the finger operates on the icon rather than directly on the map coordinates. This intermediary approach allows the finger to block less of the visible map area, thereby improving positioning precision while maintaining ease of operation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual copy of the selection mechanism by using a positioning icon that represents the selection point. Instead of directly selecting coordinates on the map (which gets blocked by the finger), the system uses the icon as a visual copy or representation of the selection point. The icon can be moved and positioned without the physical obstruction issue, and its final position accurately reflects the intended target location on the map.

Inventive Principle:
Principle #26Copying

2Device complexity

If the player clicks directly on the game map to select target position, then the interface is simple, but the visible area of the game map deteriorates due to finger blocking

Engineering Contradiction:
Improveinterface simplicityVSAvoidvisible map area
Core Design Contradiction:
Device complexityVSArea of stationary object

Solution Approach 1:

The positioning icon acts as an intermediary that separates the interaction area from the display area. The player interacts with the icon (which occupies a smaller, movable area) rather than directly touching map coordinates. This allows more of the game map to remain visible at all times, as the icon can be positioned anywhere on the map without permanently obscuring underlying coordinates.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent makes the interface dynamic by allowing the positioning icon to be moved freely across the game map during the selection process. Unlike a static click interface where the finger must remain stationary over the target point, the draggable icon can be repositioned dynamically, allowing the player to see different areas of the map as they adjust the selection. This dynamic approach reduces the need for the interface to display the entire map at once.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12268961B2Positioning method and device for game and mobile terminal
Publication Date: 2025.04.08 NETEASE (HANGZHOU) NETWORK CO LTD
  • US12268961B2 patent drawing
  • US12268961B2 patent drawing
  • US12268961B2 patent drawing

AI summary

The present disclosure provides a positioning method and device for a game and a mobile terminal, including: providing a first game map and a positioning icon through the graphical user interface; controlling, in response to a first dragging operation acting on the first game map, the positioning icon to be fixed at a position, and controlling the first game map to move relative to the positioning icon; and determining, in response to ending of the first dragging operation, a target position according to a first position at which the positioning icon is located in the first game map. The present disclosure can effectively improve the precision of determining the target position, thereby significantly improving the game experience of players.