Game System Power-Feeding Control for Fair Usage
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Solution Overview
Problem
In game systems where personal terminal devices are used in conjunction with game machines, there is a risk of battery depletion during gameplay, and providing a power-feeding device without control can lead to unfair usage by non-game players.
Innovation Solution
A game system with a power-feeding control mechanism that determines whether power is fed to connected devices based on the execution of a game, allowing power-feeding only during gameplay and setting conditions for power-feeding, such as playing a second game on a personal terminal device.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a power-feeding device is provided without control, then users can charge their personal terminal devices freely, but non-game players may misuse the power-feeding facility
Solution Approach 1:
The system continuously monitors whether the first game is being executed and uses this feedback to control the power-feeding function. The power-feeding control device receives status information from the game execution device and adjusts power supply accordingly, creating a closed-loop control system that ensures power is only supplied when gaming is actively occurring.
Solution Approach 2:
The power-feeding function is made dynamic rather than static. It automatically activates when the first game execution is detected and deactivates when game execution stops. This dynamic adjustment of power supply based on real-time game status prevents misuse by non-game players while maintaining ease of use for legitimate gamers.
2Ease of operation
If power-feeding is provided during game play, then user experience is enhanced and battery life is maintained, but power consumption increases during gaming sessions
Solution Approach 1:
The power-feeding function is selectively applied only to specific conditions (when the first game is being executed) rather than being continuously available. This localized application of power supply ensures that energy is consumed only when necessary for enhancing user experience during actual gaming, rather than being wasted during non-gaming periods.
Solution Approach 2:
The system changes the operational parameter of the power-feeding device based on game execution status. When the first game is executed, the power-feeding function is activated; when not executed, it is deactivated. This parameter change allows the system to optimize the balance between user experience enhancement and power consumption management.
3Reliability
If the power-feeding control device limits power-feeding time, then fair usage is enforced, but the duration of power supply is reduced
Solution Approach 1:
The system determines in advance whether the first game is being executed before activating the power-feeding function. This preliminary determination ensures that power supply is only provided when gaming is actively occurring, preventing misuse while maintaining appropriate duration based on actual game play requirements rather than arbitrary time limits.
Data Source
AI summary
A game system is provided that can control power-feeding of a power-feeding device according to playing of a game. In a game system that executes an arcade game and that is provided with a power-feeding device that feeds a personal terminal device, it is determined whether or not the arcade game is being executed, and the power-feeding function of the power-feeding device is controlled on the basis of the result of that determination.


