Game Presentation Processing for Dynamic Media Actions

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Solution Overview

Problem

Games with a sense of presence, such as racing and sports match games, lack excitement as game media primarily perform actions like running without dynamic interactions, leading to a lack of engagement.

Innovation Solution

A program that processes game presentation based on game-status information to decide game production and action-related information, causing game media to act on the game screen, enhancing the sense of presence through dynamic interactions and production effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If game media perform only necessary actions to proceed with the game, then the game can be completed, but the sense of presence and excitement is reduced

Engineering Contradiction:
Improvegame progression efficiencyVSAvoidsense of presence
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent applies dynamics by making game media perform variable actions beyond their basic function. Game media not only execute necessary actions to proceed the game but also perform additional dynamic actions such as celebrating victories, reacting to game events, and interacting with the environment, creating a more lively and immersive experience that enhances the sense of presence while maintaining game progression

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses an action information generation unit as an intermediary that creates action information based on game production information. This intermediary component enables game media to perform appropriate actions by translating game status into meaningful actions, thereby enhancing the sense of presence without disrupting the game flow and maintaining productivity

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If production effects are applied to enhance sense of presence, then excitement is improved, but the coordination between media actions and production effects becomes complex

Engineering Contradiction:
Improvesense of presenceVSAvoidcoordination system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges the decision-making processes for production effects and media actions into a unified system. The action information generation unit simultaneously determines both the production information to be displayed and the actions to be performed by game media, ensuring they are coordinated and consistent. This integration reduces the complexity of managing separate systems while enhancing the sense of presence through synchronized effects and actions

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements feedback mechanisms where the action information generation unit continuously monitors game status and adjusts both production effects and media actions accordingly. This feedback loop ensures that production effects and media actions remain coordinated and consistent with the current game state, reducing complexity by using the same information source for both decision-making processes

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240269558A1Program, information processing device, method, and system
Publication Date: 2024.08.15 CYGAMES INC
  • US20240269558A1 patent drawing
  • US20240269558A1 patent drawing
  • US20240269558A1 patent drawing

AI summary

An information processing device 10 is includes: a game presentation processing unit 23d that executes processing of presenting the game on the basis of game-status information of the game; a production-information decision unit 23e that decides game production information indicating game development on the basis of the game-status information of the game; and an action-related-information decision unit 23f that decides action-related information serving as information related to an action of any of the one or more game media that is associated with the game production information. When executing the processing of presenting the game, the game presentation processing unit 23d processes the game production information and causes said any of the one or more game media to act on a game screen, on the basis of the game production information and the action-related information on said any of the one or more game media.