Game Presenting System Using Motion Image List for Selection
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Solution Overview
Problem
Users face difficulty in selecting a game to participate in due to an inability to comprehend the situation of games being played across multiple game systems, leading to a challenging decision-making process.
Innovation Solution
A game presenting system that includes motion image obtaining means to capture game scenarios and game presenting screen image production means to display these scenarios as a list, allowing users to visualize and select games based on real-time game information and user interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple game systems are available for users to choose from, then users have more game options and can find games matching their preferences, but users cannot readily comprehend the situation of games being played across different systems making selection difficult
Solution Approach 1:
The patent creates motion image copies from actual game screens and presents them through a communication network. Instead of requiring users to physically visit or directly interact with multiple game systems, the system generates visual copies (motion images) of game situations that can be transmitted and viewed remotely, allowing users to comprehend game situations across different systems through these copied visual representations
Solution Approach 2:
The patent introduces a communication network and image processing system as an intermediary between multiple game systems and users. This intermediary captures motion images from game screens, processes them, and transmits them through the network, serving as a mediator that bridges the gap between diverse game systems and user decision-making, enabling users to view and compare game situations without directly accessing each system
2Loss of information
If detailed game information is provided to help users understand game situations, then users can make better-informed selections, but the system complexity and information processing requirements increase
Solution Approach 1:
The patent extracts only the essential visual information needed for game selection by capturing motion images directly from game screens. Instead of processing and transmitting comprehensive game data including rules, player statistics, and system configurations, the system extracts and transmits only the visual game situation through motion images, reducing information processing complexity while maintaining comprehension effectiveness
Solution Approach 2:
The patent segments the game information presentation into discrete motion image frames that are captured, processed, and transmitted individually through the communication network. By dividing the continuous game screen into manageable image segments, the system reduces the complexity of transmitting and processing game information while preserving the essential visual details needed for user comprehension
Data Source
AI summary
To provide a game presenting system having a plurality of game systems for each executing a process of a game in which a plurality of users participate, and a game presenting machine for presenting a situation of the game executed by the game system, wherein the game presenting machine obtains a motion image related to the game executed by each of the plurality of game systems, and produces a game presenting screen image showing, as a list, at least some of the plurality of motion images obtained.


