Game Processing Method for Dynamic Bomb Placement and Strategic Depth
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Solution Overview
Problem
Existing games that rely on predicting bomb positions become monotonous and lack strategic depth, making it difficult to provide an engaging experience for players as the game field is enlarged or a time limit is set, leading to increased bombs.
Innovation Solution
A computer-readable recording medium and game processing method that specify objects in a field based on player instructions, generate events, change display modes, and enable effects according to game history and situation, enhancing strategic gameplay by making effects generable based on player interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If the game field is enlarged or time limit is set, then the number of bombs is increased, but the game becomes monotonous and lacks strategic characteristics
Solution Approach 1:
The patent implements dynamic game elements where bomb behavior, player abilities, and game conditions change based on game progression and player actions. Effects are made generable according to game history and progressing situation, creating a dynamic strategic environment rather than static bomb placement scenarios
Solution Approach 2:
The patent changes multiple game parameters simultaneously including bomb quantity, player abilities, effect generation conditions, and display modes based on game history and situation. This multi-parameter adjustment creates strategic depth by allowing players to adapt to changing conditions rather than simply predicting bomb positions
2Ease of operation
If information hint is provided to predict bomb position, then the game can be completed easily, but strategic characteristics are lacking
Solution Approach 1:
The patent provides information hints partially rather than completely revealing bomb positions. Players must combine partial information with strategic reasoning and effect generation to complete the game, maintaining both accessibility and strategic depth
Solution Approach 2:
The patent implements feedback mechanisms where player actions and game history influence subsequent game conditions and effect generation. This creates a strategic loop where players learn from previous actions and adapt their strategy rather than simply following hints to bomb positions
3Adaptability or versatility
If effects are made generable according to game history and situation, then player engagement is increased, but device complexity is increased
Solution Approach 1:
The patent implements a universal effect generation system where a single mechanism handles multiple game conditions and histories. The effect generation enabler and generator work together to manage various effects based on different game situations, reducing the need for separate complex systems for each scenario
Data Source
AI summary
A game program causes a computer apparatus to function as: a specifier that specifies an object placed in a field according to a player's operation instruction; an event generator that generates, in a case where a predetermined object corresponding to a predetermined event is specified, the predetermined event; a displayer that changes a display mode of a specified object or a field corresponding to the specified object according to a positional relationship between a position of the specified object and a position of the predetermined object for display; an effect generation enabler that makes a predetermined effect in a game generable according to a history of a game until the predetermined object is specified or a progressing situation of the game; and an effect generator that generates a generable effect.


