Game Processing Method for Consecutive Input Scoring

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Users unfamiliar with input operations in music-based computer games find it difficult to achieve consecutive input operations, making it hard for them to enjoy the game effectively.

Innovation Solution

A game processing method that displays a reference operation and a deck of items on a touchscreen, allowing users to select and perform input operations, determining the matching degree, counting consecutive successful operations, and awarding scores, with specific cards providing a chance to continue counting even if the threshold level is interrupted.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the game requires consecutive input operations above a threshold level to achieve high scores, then the game evaluation system becomes more challenging and engaging for skilled players, but users unfamiliar with the input operation find it difficult to achieve consecutive times and derive enjoyment

Engineering Contradiction:
Improvegame evaluation consistencyVSAvoiduser accessibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent changes the parameter of combo continuation by introducing cards that modify the threshold level requirement. When a card with combo continuation effect is activated, the threshold level is lowered or waived, allowing players to maintain combo counts even after missed inputs. This parameter change enables both skilled and novice players to achieve high combo numbers, resolving the contradiction between game evaluation consistency and user accessibility

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent introduces cards as intermediary elements that mediate between the player's input operations and the combo evaluation system. These cards act as buffers that can compensate for failed inputs and maintain combo continuity. By inserting this intermediary mechanism, the system allows players of varying skill levels to achieve consistent combo performance without changing the fundamental evaluation criteria

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the game provides items with predetermined effects to assist players, then users can achieve consecutive times more easily and enjoy the game, but the game complexity and item management system increases

Engineering Contradiction:
Improveuser accessibilityVSAvoiditem system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the item system into cards with specific, focused functions rather than a complex array of diverse items. Each card provides a targeted effect (such as combo continuation, threshold reduction, or single-use bonuses) that addresses specific gameplay needs. This segmentation allows players to access helpful effects without managing a complicated item inventory system, resolving the contradiction between ease of operation and device complexity

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11040280B2Game processing method and information processing device
Publication Date: 2021.06.22 SEGA CORP
  • US11040280B2 patent drawing
  • US11040280B2 patent drawing
  • US11040280B2 patent drawing

AI summary

A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen, a reference operation and a deck that comprises an item, receiving a first input operation to select the deck and second input operations, determining a matching degree between the reference operation and each of the second input operations, outputting, from a processor to a memory, a level of the matching degree based on the determination, counting, with the processor, a number of consecutive times that the level continuously exceeds a predetermined threshold level, calculating, with the processor, a score of the user based on the number, and outputting, from the processor to the memory, the score. When the item comprises a card having a predetermined effect and continuation of exceeding the predetermined threshold level is interrupted, the number is counted as if no interruption has occurred.