Game Processing Method for Dynamic Running State Transitions

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Solution Overview

Problem

Conventional race games lack playability when the player object is running straight, as the gameplay primarily focuses on drifting during turns, leading to monotonous player operations.

Innovation Solution

A storage medium, information processing system, and game processing method that introduce additional running states for the player object, allowing it to transition into advantageous states based on specific operation inputs and parameters, enhancing playability during straight runs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the car object drifts only when turning a corner, then cornering performance is improved, but player operation becomes monotonous when running straight

Engineering Contradiction:
Improvecornering performanceVSAvoidoperation variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the running state changeable based on operation inputs. The player object can dynamically transition between first running state (drift state), second running state (normal running state), and third running state (advantageous running state) depending on player operations and game conditions, making the system adaptable rather than static

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of running state from fixed to variable. By introducing multiple running states (first, second, and third states) and allowing transitions between them based on operation inputs and parameter conditions, the system expands operational versatility while maintaining cornering performance through the drift state option

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the player object runs in normal state only, then operation simplicity is maintained, but playability during straight runs is reduced

Engineering Contradiction:
Improveoperation simplicityVSAvoidplayability
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent segments the running state into multiple distinct states (first running state, second running state, third running state) with different characteristics and advantages. This segmentation allows players to choose appropriate states for different situations, enhancing playability while keeping each state's operation relatively simple

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The player object is given multi-functionality by enabling it to operate in multiple running states. The same player object can perform drifting, normal running, and advantageous running based on different conditions, making it universally adaptable to various game situations without complicating the basic operation interface

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If the player object enters advantageous third running state, then racing advantage is improved, but operation complexity increases

Engineering Contradiction:
Improveracing advantageVSAvoidoperation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent uses preliminary action by requiring the player to perform a specific operation input (first operation input) at a predetermined timing (at or before landing time) to activate the advantageous third running state. This preliminary action structure makes the complex state transition predictable and manageable

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback by causing the player object to temporarily run in the third running state based on a parameter that increases with continuation of the second running state. This feedback mechanism helps players understand the relationship between their operations and the resulting advantages, reducing perceived complexity

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250161804A1Storage medium, information processing system, and game processing method
Publication Date: 2025.05.22 NINTENDO CO LTD
  • US20250161804A1 patent drawing
  • US20250161804A1 patent drawing
  • US20250161804A1 patent drawing

AI summary

An example of an information processing system, in a race game, causes a player object to run in a first running state if there is a first operation input at a time of landing of the player object on a track path and if there is a predetermined turn operation input at a predetermined timing at or before the time of landing. The player object runs in a second running state different from the first running state if there is the first operation input at the time of landing of the player object on the track path and if there is not the turn operation input at the predetermined timing. The player object temporarily runs in a third running state that is advantageous in the race game based on a parameter that increases in accordance with continuation of the second running state.