Game Character Procession Control and Map Area Differentiation
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Solution Overview
Problem
Existing game control technologies do not effectively enhance entertainment quality by allowing non-player characters to follow and gather around the player's character, nor do they provide a clear visual distinction between movable and non-movable areas on the game map, leading to a lack of immersive gameplay experience.
Innovation Solution
A game control program that includes modules to manage the movement of non-player characters forming a procession behind the player's character, increasing their speed upon command, and visually distinguishing between movable and non-movable areas on the game map, using a thermoscreen to enhance player navigation and difficulty.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If non-player characters are allowed to follow and gather around the player's character, then entertainment quality is enhanced, but game complexity increases
Solution Approach 1:
The non-player characters autonomously follow the player's character and gather around them without requiring direct player control. The system automatically manages the procession formation, character recruitment, and gathering behavior, allowing the game to enhance entertainment quality while minimizing the complexity burden on the player.
Solution Approach 2:
The game system is divided into distinct functional modules: a player character controller module, a non-player character recruitment module, a procession management module, and a gathering control module. This segmentation allows complex behaviors to be managed through separate, manageable components that work together to enhance entertainment quality.
2Ease of operation
If thermoscreen is used to visually distinguish movable and non-movable areas, then player navigation is enhanced, but device complexity increases
Solution Approach 1:
The thermoscreen displays different visual intensities or colors to indicate movable and non-movable areas on the game map. This visual differentiation enhances player navigation by providing intuitive spatial information without requiring complex interface elements, as the thermal gradient itself conveys the necessary navigation data.
3Adaptability or versatility
If non-player characters are gathered near player's character, then immersive gameplay is enhanced, but processing requirements increase
Solution Approach 1:
The system gathers non-player characters near the player's character only when it enhances immersive gameplay, rather than continuously managing all characters at all times. This partial action approach allows the system to reduce processing requirements by activating intensive gathering behavior only when beneficial, rather than maintaining constant high-level processing.
Data Source
AI summary
A game device includes a player's character controller operative to control the movement of a player's character on a map, a non-player character controller operative to cause, of those non-player characters located on the map, non-player characters located within a predetermined range from the position of the player's character to join a procession following the player's character, and to move the non-player characters belonging to the procession to the position previously occupied by the player's character to allow the non-player characters to follow the player's character, and a procession controller operative to increase, upon receipt of a predetermined control input, the speed at which the non-player characters belonging to the procession to move to the position previously occupied by the player's character and to gather the non-player characters near the player's character.


