Game Processor Adjusts Paint Consumption Ratios for Insufficient Parameters

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Solution Overview

Problem

Conventional gaming devices cannot execute actions in games when the parameters necessary for the action are insufficient, as they do not allow for adjustable consumption ratios of parameters, leading to incomplete action execution and lack of feedback to the user.

Innovation Solution

A gaming device with a game processor that stores parameter values, adjusts consumption ratios dynamically, and generates distinct game screens and effects based on parameter insufficiency, allowing actions to be executed even with insufficient parameters, while providing visual feedback to the user through color changes on the game screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the game processor requires sufficient parameters to execute an action, then the action execution is reliable, but the adaptability of the game system deteriorates when parameters are insufficient

Engineering Contradiction:
Improveaction execution reliabilityVSAvoidgame system adaptability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The game processor dynamically adjusts the consumption ratios of parameters based on availability. When certain parameters are insufficient, the system automatically recalculates and modifies the ratios to enable action execution, transforming a static parameter requirement system into a dynamic one that adapts to changing resource conditions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the consumption parameters (ratios) of the action based on the actual state of available parameters. By modifying the consumption ratios rather than requiring fixed parameter amounts, the system enables action execution under varying parameter conditions while maintaining game balance through proportional adjustments.

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If the game processor provides detailed feedback on parameter insufficiency, then the information completeness improves, but the device complexity increases

Engineering Contradiction:
Improveparameter status informationVSAvoidgame processor complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The game processor implements a feedback mechanism that notifies the user when parameters are insufficient for action execution. This feedback loop provides essential information about parameter status and consumption ratios, enabling users to make informed decisions about resource management and action selection.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The notification interface uses color changes to visually indicate parameter insufficiency and consumption ratio adjustments. This graphical feedback method conveys complex parameter status information in an intuitive and easily perceivable manner, reducing the cognitive load on users while maintaining information completeness.

Inventive Principle:
Principle #32Color changes

3Adaptability or versatility

If the game processor adjusts consumption ratios dynamically, then the adaptability improves, but the manufacturing precision of parameter management deteriorates

Engineering Contradiction:
Improveparameter consumption flexibilityVSAvoidparameter consumption control
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system employs dynamic adjustment of consumption ratios based on real-time parameter availability. This dynamic approach allows the game to adapt to different resource states while maintaining controlled precision through systematic recalculation methods that ensure fair and consistent parameter management across different game scenarios.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game processor systematically changes consumption parameters based on available resources, using defined algorithms to recalculate ratios. This approach maintains precision in parameter management by following consistent computational rules rather than arbitrary adjustments, ensuring fairness and predictability in resource consumption.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10258885B2Gaming device, non-transitory storage medium, gaming method, and gaming system
Publication Date: 2019.04.16 NINTENDO CO LTD
  • US10258885B2 patent drawing
  • US10258885B2 patent drawing
  • US10258885B2 patent drawing

AI summary

The game processor consumes paints of a plurality of colors to execute an attack in the game, reflects an effect of the attack in the game, and decreases possession paints according to consumption of the paints. The game processor consumes the paints of the plurality of colors according to consumption ratios determined for the attack to be executed and executes the attack. When at least one of the parameters necessary for the action to be executed is insufficient, the game processor changes the consumption ratios of the paints of the plurality of colors and executes the action. When the consumption ratios change, the game processor generates a game screen different from a game screen when the consumption ratios do not change. When the consumption ratios change, the game processor reflects an effect different from an effect when the consumption ratios do not change in the game.