Game Program Ability Transfer via Relationship Settings
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Solution Overview
Problem
Existing game systems lack the ability to freely set and enhance the abilities of virtual game media, limiting user interaction and flexibility in game scenarios.
Innovation Solution
A game program and system that allows users to set predetermined relationships and abilities between virtual game media, enabling the transfer of abilities from one game medium to another under specific conditions, using a server and terminal apparatus connected through a communication network.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the ability of game medium is predetermined for each medium, then the game balance and worldview are maintained, but the degree of freedom of user in ability setting is limited
Solution Approach 1:
The patent segments the ability setting process into distinct components: relationship setting (defining connections between game media) and ability setting (assigning abilities based on relationships). This segmentation allows users to freely configure abilities while the system maintains control through structured relationship definitions, resolving the contradiction between user freedom and system complexity.
Solution Approach 2:
The patent implements preliminary action by requiring users to set relationships between game media before assigning abilities. This preliminary relationship setting creates a framework that guides subsequent ability assignment, enabling user freedom within a structured context that prevents system disruption.
2Ease of operation
If users can freely set abilities for game media, then user interaction and flexibility are improved, but control over game balance may be compromised
Solution Approach 1:
The patent implements feedback mechanisms where the system monitors and manages ability assignments based on predefined relationships. The relationship setting creates constraints that provide feedback to users during ability setting, ensuring that flexibility is exercised within boundaries that maintain game balance and reliability.
Solution Approach 2:
The patent introduces relationship settings as an intermediary layer between user preferences and actual ability assignments. This intermediary structure allows users to express their flexibility needs while the system mediates the actual ability assignment to maintain game balance, resolving the contradiction between ease of operation and reliability.
3Adaptability or versatility
If abilities are transferred between game media, then adaptability of game medium is enhanced, but the predetermined nature of abilities is compromised
Solution Approach 1:
The patent implements dynamics by allowing ability configurations to change based on user-defined relationships while maintaining a stable underlying structure. The relationship settings enable dynamic ability transfer between game media, but the relationship framework itself provides stability, resolving the contradiction between adaptability and compositional stability.
Data Source
AI summary
A game program causes a computer to implement a function of controlling progress of a video game in which a virtual game medium exhibits an ability in the game, a relationship setting function of setting a predetermined relationship between a first game medium and a second game medium selected from a plurality of game media based on a setting operation of a user, and an ability setting function of additionally setting the same ability as at least one ability of the first game medium in the second game medium in a case where a predetermined condition is established.


