Game Program Automatic Manual Action Switching
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Solution Overview
Problem
Conventional scrolling action games often lack variation in play content due to simple operations leading to monotony, and automatic screen scrolling without player input results in predictable character movement.
Innovation Solution
A game program that utilizes a touch input section to execute an action game where the screen scrolls in a predetermined direction, allowing for automatic player character movement and actions without player input, while also enabling manual actions and point additions based on specific conditions, such as touch inputs and positional relationships with objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the screen is automatically scrolled without player operation, then the operability is simplified, but the play content becomes monotonous and predictable
Solution Approach 1:
The system dynamically switches between automatic scrolling mode and manual control mode based on detected conditions. During automatic scrolling, the player character moves without player input. When specific conditions are met (touch input detected), the system transitions to manual control where the player character executes actions based on player input. This dynamic mode switching resolves the contradiction by providing simplicity during automatic mode while enabling variation through manual intervention.
Solution Approach 2:
The system provides self-service through automatic scrolling and automatic action execution. The player character automatically moves forward and automatically performs actions when conditions are satisfied, reducing the need for continuous player input. This self-service mechanism maintains simplicity while the conditional automatic actions introduce unexpected variations in play content.
2Ease of operation
If simple operations are used, then the operability is improved, but the play content becomes monotonous
Solution Approach 1:
The system performs preliminary actions automatically during scrolling, such as automatically executing actions when the player character encounters specific objects or conditions. This preliminary automatic action execution provides play content variation without requiring complex player operations, as the system has already prepared and executed appropriate actions in advance based on detected conditions.
Solution Approach 2:
The system uses feedback from touch input detection to trigger manual action execution. When a touch input is detected during automatic scrolling, the system responds by executing a manual action, providing feedback to the player that their input has been registered. This feedback mechanism introduces variation in play content while maintaining simple operability, as the system responds adaptively to player input rather than requiring complex continuous control.
3Adaptability or versatility
If manual control is used for screen scrolling, then the play content becomes more varied, but the operability becomes more complicated
Solution Approach 1:
The system dynamically adjusts the level of manual control required based on the game state. During automatic scrolling mode, minimal player input is needed. When manual action execution is triggered by touch input, the system temporarily increases player involvement for specific actions. This dynamic adjustment allows the system to provide play content variation through manual control only when necessary, rather than requiring complex continuous manual control.
Data Source
AI summary
In an action game in which a screen is scrolled in a predetermined direction, a player character is moved in the predetermined direction on a game screen even when a movement command input is not performed from a player. In response to a touch input being detected in a state in which a first predetermined condition is satisfied, the player character is caused to execute a first action and a first point is added.


