Game Program Color-Matching Puzzle Mechanics

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Solution Overview

Problem

Conventional puzzle games are difficult for beginners to play as they require direct manipulation of puzzle elements, making them less accessible and less enjoyable for new players.

Innovation Solution

A game program that allows players to change the color of puzzle elements by matching them with a cursor, introducing a new gameplay mechanic where the color of the cursor influences the color change of the puzzle elements, adding complexity and strategy while being accessible to beginners.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional puzzle games require direct manipulation of puzzle elements to move on the game screen, then the game follows traditional gameplay rules, but the game becomes difficult for beginners to play

Engineering Contradiction:
ImproveEase of operationVSAvoidGameplay complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces the traditional mechanical manipulation of puzzle elements with a color-matching mechanism. Instead of directly moving blocks through drag-and-drop or arrow controls, players interact with blocks by matching cursor colors to block colors, which then triggers automatic movement and positioning. This substitution simplifies the interaction model while maintaining game depth through color strategy.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces color as a key parameter that changes during gameplay. The cursor cycles through different colors, and blocks change colors based on matching rules. This parameter-based interaction system replaces traditional position-based manipulation, making the game more intuitive for beginners while adding strategic layers through color prediction and planning.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the game provides new gameplay mechanics with color prediction and cursor influence, then the game becomes more engaging and strategic, but the game rules become more complex

Engineering Contradiction:
ImproveGameplay versatilityVSAvoidGame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal color-matching mechanism that serves multiple functions: selecting blocks, indicating movement direction, triggering color changes, and determining scoring. This single color-based system replaces multiple separate control mechanisms (selection, movement, transformation), providing versatility while maintaining rule simplicity through a unified interaction model.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The cursor acts as an intermediary between the player and the puzzle blocks. Instead of direct manipulation, the cursor mediates interaction through color matching, translating player intent into block actions. This intermediary simplifies the rule set by providing a consistent mediation layer while enabling versatile gameplay through different color-matching scenarios.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If the game introduces obstructing elements that change over time, then the game adds time-sensitive challenge and excitement, but the game becomes more difficult to master

Engineering Contradiction:
ImproveGame paceVSAvoidEase of operation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent implements periodic changes in the game state through time-based mechanics. Obstructing blocks appear and disappear at regular intervals, cursor colors cycle periodically, and game difficulty progresses in stages. These periodic actions create a rhythmic gameplay flow that maintains excitement while providing predictable patterns for players to adapt to, balancing challenge with learnability.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS7614945B2Storage medium having game program stored thereon and game apparatus
Publication Date: 2009.11.10 NINTENDO CO LTD
  • US7614945B2 patent drawing
  • US7614945B2 patent drawing
  • US7614945B2 patent drawing

AI summary

A color or brightness selected from a plurality of preset colors or brightnesses is set for each of a plurality of puzzle elements, and the plurality of puzzle elements are located and displayed on display means. A color or brightness selected from the plurality of preset colors or brightnesses is set for a cursor, and the cursor is located at the position of one of the puzzle elements selected by the cursor. When a predetermined operation signal is input, the color or brightness of the selected puzzle element is changed based on the color or brightness of the cursor and the color or brightness of the selected puzzle element. When a predetermined number of continuously arranged puzzle elements are of the same color or brightness, such puzzle elements are erased and new puzzle elements are located and displayed on the display means.