Game Program Dynamic Course Object Behavior Control
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Solution Overview
Problem
Action games with multiple courses lack variability within a single course, leading to predictable gameplay experiences, which limits entertainment value.
Innovation Solution
The game program introduces a 'change causing item' that alters the behavior of in-course objects, player character, and camera controls, creating a 'special state' with unique challenges and rewards, enhancing gameplay diversity and unpredictability.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a plurality of courses are prepared with unique features, then entertainment characteristics are improved through various changes between courses, but variability within a single course remains limited
Solution Approach 1:
The patent applies dynamics by making course elements changeable during gameplay. Specific course components (platforms, enemies, items, camera parameters) are designed to dynamically alter their behavior, position, or properties in response to player actions, transforming a static course into a dynamic environment that adapts throughout the gameplay sequence
2Adaptability or versatility
If in-course objects are made changeable to enhance entertainment, then gameplay diversity is improved, but device complexity increases
Solution Approach 1:
The patent implements parameter changes by modifying specific attributes of course components rather than replacing entire systems. Camera parameters (position, angle, zoom), object parameters (speed, position, behavior mode), and environmental parameters (lighting, music) are adjusted dynamically based on triggering conditions, achieving gameplay diversity through parameter modulation
Solution Approach 2:
The patent introduces a course change causing item as an intermediary element that mediates between player actions and course modifications. This item serves as a trigger that activates predefined course changes, simplifying the control system by using a single intermediary object to manage multiple potential changes rather than implementing complex direct control for each element
3Adaptability or versatility
If multiple types of changes are introduced within a course, then entertainment characteristics are enhanced, but predictability increases reducing unpredictability
Solution Approach 1:
The patent applies periodic action through sequential triggering of course changes as the player progresses through the course. Changes occur at predetermined intervals or checkpoints rather than continuously or randomly, creating a rhythm of discovery where players anticipate changes at specific points while remaining uncertain about the nature of each change
Data Source
AI summary
An second object is moved in a course including a first object in accordance with an operation by a player. A plurality of types of third objects in the course is controlled in first behavior preset for each course. In accordance with the second object acting on the first object, the third objects are controlled in second behavior preset for each course. Then, in accordance with the second object acting on a fourth object, any one type of the third objects controlled in the second behavior are controlled in the first behavior.


