Game Program Merging Personal and Shared Spaces

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Solution Overview

Problem

In town building simulation games, existing technologies do not effectively enhance player interaction and intimacy by simplifying the process of managing shared and personal game objects, leading to inefficiencies in gameplay experience.

Innovation Solution

A game program that allows seamless movement between personal and shared game spaces by presenting both on a single screen, enabling players to easily operate and manage their own objects and shared objects with matched players, reducing the time and effort required to switch between spaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players switch between personal and shared game spaces separately, then clear distinction between personal and shared objects is maintained, but operation time and complexity increase

Engineering Contradiction:
Improveoperation timeVSAvoidspace management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines the personal game space and shared game space into a single integrated game space display. The presentation device displays both the player's personal game objects and the matched player's shared game objects on the same screen simultaneously, eliminating the need to switch between separate spaces and reducing operation time.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent segments the integrated game space display into distinct regions: a first game field for personal game objects and a second game field for shared game objects. This segmentation allows clear visual distinction between personal and shared objects while maintaining them in a single unified interface, reducing the complexity of space management.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If shared game objects are placed in a separate space, then clear distinction between personal and shared objects is maintained, but ease of accessing shared objects decreases

Engineering Contradiction:
Improveease of accessing shared objectsVSAvoidspace structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges the display of personal and shared game objects into a single integrated interface. The presentation device presents both types of objects on the same screen without requiring separate space navigation, making shared objects immediately accessible while maintaining clear visual distinction through regional segmentation.

Inventive Principle:
Principle #5Merging (Combining)

3Loss of information

If multiple game spaces are used to manage personal and shared objects, then object management clarity is improved, but the number of operations required increases

Engineering Contradiction:
Improveobject management clarityVSAvoidoperations required
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent segments the single integrated game space display into distinct regions: a first game field for personal game objects and a second game field for shared game objects. This segmentation provides clear visual organization and object management clarity while keeping everything accessible in one unified interface, eliminating the need for multiple space transitions and reducing the number of operations required.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240033646A1Program, method and information processing apparatus
Publication Date: 2024.02.01 BANK OF INNOVATION INC
  • US20240033646A1 patent drawing
  • US20240033646A1 patent drawing
  • US20240033646A1 patent drawing

AI summary

A game program causes a processor to execute the steps of presenting a first game field associated with a first player to the first player; matching the first player and a second player different from the first player based on an input operation of the first player and an input operation of the second player; and associating a specific game object shared by the first and second players with the matched first player and second player. In the presenting step, the first game field is presented to the first player with both a game object that only the first player can operate and the specific game object arranged in the first game field.