Game Program Pausing Time Count via Facial Detection

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Solution Overview

Problem

Existing tooth brushing game applications continue counting time even when the user is not actively brushing their teeth, leading to discouragement due to incomplete game progress, especially in situations like a child being helped by an adult.

Innovation Solution

A game program that captures user images, detects facial areas and toothbrush movements, and stops counting time only when the mouth area is not set, allowing for temporary interruptions without penalizing the user.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the time limit counting continues even when the user is not brushing teeth, then the game evaluation can be enhanced through continuous movement, but the user may be discouraged when temporary interruptions occur (e.g., adult helping child)

Engineering Contradiction:
Improvetooth brushing efficiencyVSAvoiduser convenience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system continuously monitors whether the user's face is detected in the camera view and provides feedback by pausing or continuing the time count accordingly. This feedback mechanism allows the system to adapt to the user's actual brushing state, pausing during interruptions (improving convenience) while maintaining productivity tracking when brushing occurs.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The time counting mechanism dynamically adjusts its state based on real-time face detection. The system transitions between counting and pausing states depending on whether the user is present and brushing, allowing flexible adaptation to varying usage scenarios without fixed rigid timing rules.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the time counting stops when the user is not brushing, then user convenience is improved during interruptions, but the game evaluation accuracy may be reduced

Engineering Contradiction:
Improveuser convenienceVSAvoidbrushing evaluation accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system uses face detection as continuous feedback to determine when to pause or continue counting. This ensures that time is only counted when the user is actually present and brushing, maintaining evaluation accuracy while automatically accommodating interruptions without user intervention.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system automatically detects and responds to user presence or absence without requiring manual input. The face detection mechanism enables the system to self-adjust the counting state, eliminating the need for users to manually pause or resume the game during interruptions.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If face detection is used to control time counting, then user convenience is improved by allowing natural interruptions, but the device complexity increases due to camera and detection algorithms

Engineering Contradiction:
Improveuser convenienceVSAvoiddetection system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The camera serves multiple functions: it captures the user's face for presence detection, monitors brushing movements for evaluation, and provides visual feedback. This multi-functionality reduces the need for separate sensors or detection devices, thereby limiting the increase in device complexity while achieving improved user convenience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12179100B2Game program, method, information processing device, and system
Publication Date: 2024.12.31 THE POKEMON CO
  • US12179100B2 patent drawing
  • US12179100B2 patent drawing
  • US12179100B2 patent drawing

AI summary

A tooth brushing game includes starting counting a time that defines one play of a toothbrush game in response to starting the toothbrush game; capturing an image of a user; setting an area around a mouth by detecting a face area of the user from the captured image and detecting a facial part from the detected face area; detecting movement of an object including a toothbrush and a hand in the area around the mouth; controlling the toothbrush game based on the detected movement of the object; and stopping the counting of the time when the area around the mouth is not set but not stopping the counting when the movement of the object is not detected.