Game Program Preceding Object Information Display

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Solution Overview

Problem

Existing games lack a user-friendly interface that allows players to easily view necessary information for devising complex strategies, as they typically do not display information on objects outside the game screen ahead of time.

Innovation Solution

A game program and method that generates information for displaying a field with multiple objects, a character, and game medium status, including preceding object information and integrated information, which is displayed on the game screen, allowing players to make informed strategic decisions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If information on objects outside the display area is not displayed ahead of time, then the game screen remains simple and uncluttered, but players cannot easily view necessary information for devising complex strategies

Engineering Contradiction:
Improvevisibility of strategic informationVSAvoidgame screen complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent displays preceding object information in a temporal dimension (ahead of time) rather than spatial arrangement, allowing players to view future objects without cluttering the current game screen spatially. This resolves the contradiction by adding a time-based dimension for information display.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system performs preliminary display of object information before the character actually encounters these objects in the game. By showing preceding object information in advance, players can plan strategies without the information being physically present in the current display area, thus maintaining screen simplicity while providing strategic visibility.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If preceding object information is displayed in the display area, then players can view necessary information for strategy, but the game screen becomes more cluttered

Engineering Contradiction:
Improvestrategic planning easeVSAvoiddisplay area utilization
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent utilizes the time dimension to display information that would otherwise require spatial arrangement. By showing preceding objects in temporal sequence rather than spatial layout, the system provides strategic information without consuming additional display area, thus easing strategic planning without increasing screen clutter.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If complex strategies are required, then gameplay depth increases, but the game becomes more difficult to play

Engineering Contradiction:
Improvestrategic depthVSAvoidgameplay ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system provides feedback by displaying preceding object information that helps players plan ahead. This feedback mechanism allows players to understand future game states and adjust strategies accordingly, increasing strategic depth while maintaining ease of play through informed decision-making rather than complex controls.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

By showing preceding object information in advance, players can perform preliminary strategic planning without facing sudden complex situations. This allows deep strategy development through information availability rather than through complex game mechanics, maintaining ease of operation while increasing strategic versatility.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11771990B2Game program, game processing method, and information processing apparatus
Publication Date: 2023.10.03 GREE HOLDINGS INC
  • US11771990B2 patent drawing
  • US11771990B2 patent drawing
  • US11771990B2 patent drawing

AI summary

A game program causes a computer to implement: a screen information generating function of generating information for displaying, in a display area of a game screen, a field where a plurality of objects is arranged, a character capable of moving in the field, and a game medium having certain status information; and an instruction accepting function of accepting from a user an instruction regarding an operation of the character. The screen information generating function further includes a preceding object information generating function of generating information for displaying, in the display area of the game screen, preceding object information regarding a plurality of objects arranged in the display area as the character moves.